Split out rounded content screen from SetupScreen for use in other places

This commit is contained in:
Dean Herbert
2021-04-19 13:57:46 +09:00
parent 513e470b52
commit e143afb598
5 changed files with 77 additions and 46 deletions

View File

@ -3,24 +3,12 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorScreen
public class SetupScreen : RoundedContentEditorScreen
{
public const int HORIZONTAL_PADDING = 100;
[Resolved]
private OsuColour colours { get; set; }
[Cached]
protected readonly OverlayColourProvider ColourProvider;
[Cached]
private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();
@ -30,42 +18,25 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
}
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
AddRange(new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
sections = new SectionsContainer<SetupSection>
{
FixedHeader = header,
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
Children = new SetupSection[]
{
new Box
{
Colour = ColourProvider.Dark4,
RelativeSizeAxes = Axes.Both,
},
sections = new SectionsContainer<SetupSection>
{
FixedHeader = header,
RelativeSizeAxes = Axes.Both,
Children = new SetupSection[]
{
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
}
},
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
}
}
};
},
});
}
}
}

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = SetupScreen.HORIZONTAL_PADDING };
TabContainer.Margin = new MarginPadding { Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING };
AddInternal(background = new Box
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = SetupScreen.HORIZONTAL_PADDING
Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
};
InternalChild = new FillFlowContainer