Use Pause() instead of performUserRequestedExit() to avoid unexpected operations

This commit is contained in:
Salman Ahmed 2021-02-05 10:28:13 +03:00
parent 730e66f0ee
commit e1789c29b1

View File

@ -433,7 +433,7 @@ namespace osu.Game.Screens.Play
return; return;
if (gameActive.Value == false) if (gameActive.Value == false)
performUserRequestedExit(); Pause();
} }
private IBeatmap loadPlayableBeatmap() private IBeatmap loadPlayableBeatmap()