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Use Pause()
instead of performUserRequestedExit()
to avoid unexpected operations
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@ -433,7 +433,7 @@ namespace osu.Game.Screens.Play
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return;
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return;
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if (gameActive.Value == false)
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if (gameActive.Value == false)
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performUserRequestedExit();
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Pause();
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}
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}
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private IBeatmap loadPlayableBeatmap()
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private IBeatmap loadPlayableBeatmap()
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