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Add constructor argument to facilitate fixed width/autosizing
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@ -42,7 +42,17 @@ namespace osu.Game.Graphics.UserInterface
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public ShearedToggleButton()
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/// <summary>
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/// Creates a new <see cref="ShearedToggleButton"/>
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/// </summary>
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/// <param name="width">
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/// The width of the button.
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/// <list type="bullet">
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/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
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/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
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/// </list>
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/// </param>
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public ShearedToggleButton(float? width = null)
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{
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Height = 50;
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Padding = new MarginPadding { Horizontal = shear * 50 };
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@ -67,6 +77,16 @@ namespace osu.Game.Graphics.UserInterface
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Shear = new Vector2(-shear, 0)
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}
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};
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if (width != null)
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{
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Width = width.Value;
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}
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else
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{
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AutoSizeAxes = Axes.X;
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text.Margin = new MarginPadding { Horizontal = 15 };
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}
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}
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[BackgroundDependencyLoader]
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