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Make GameplayState.Score
immutable
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Spectator;
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@ -79,7 +80,7 @@ namespace osu.Game.Screens.Play
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NonFrameStableSeek(score.Replay.Frames[0].Time);
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}
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protected override Score CreateScore() => score;
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protected override Score CreateScore(IBeatmap beatmap) => score;
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protected override ResultsScreen CreateResults(ScoreInfo score)
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=> new SpectatorResultsScreen(score);
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