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Add IApplicableToBeatmapProcessor
mod interface
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@ -133,6 +133,9 @@ namespace osu.Game.Beatmaps
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IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
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foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
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mod.ApplyToBeatmapProcessor(processor);
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processor?.PreProcess();
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// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
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