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Fix TimeRate not being considered for performance calculation
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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
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protected readonly IBeatmap Beatmap;
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protected readonly Mod[] Mods;
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protected double TimeRate = 1;
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protected double TimeRate { get; private set; } = 1;
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protected DifficultyCalculator(IBeatmap beatmap, Mod[] mods = null)
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{
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