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Added check for "menu music beatmap hash" before undeleting so circles.osu doesn't get imported on Undelete. Also moved the const property to BeatmapManager.
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@ -34,6 +34,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// </summary>
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public class BeatmapManager
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public class BeatmapManager
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{
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{
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/// <summary>
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/// The hash of the supplied menu music's beatmap set.
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/// </summary>
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public const string MENU_MUSIC_BEATMAP_HASH = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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/// <summary>
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/// <summary>
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/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
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/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
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/// </summary>
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/// </summary>
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@ -341,6 +346,10 @@ namespace osu.Game.Beatmaps
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public void Undelete(BeatmapSetInfo beatmapSet)
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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{
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// So circles.osz doesn't get added as a map
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if (beatmapSet.Hash == MENU_MUSIC_BEATMAP_HASH)
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return;
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lock (importContext)
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lock (importContext)
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{
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{
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var context = importContext.Value;
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var context = importContext.Value;
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@ -20,8 +20,6 @@ namespace osu.Game.Screens.Menu
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{
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{
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public class Intro : OsuScreen
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public class Intro : OsuScreen
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{
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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/// <summary>
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/// <summary>
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/// Whether we have loaded the menu previously.
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/// Whether we have loaded the menu previously.
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/// </summary>
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/// </summary>
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@ -58,7 +56,7 @@ namespace osu.Game.Screens.Menu
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if (setInfo == null)
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if (setInfo == null)
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{
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapManager.MENU_MUSIC_BEATMAP_HASH);
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if (setInfo == null)
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if (setInfo == null)
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{
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{
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