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Remove redundant arguments
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@ -97,7 +97,7 @@ namespace osu.Game.Graphics.Containers
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if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
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return;
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using (BeginDelayedSequence(-TimeSinceLastBeat, true))
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using (BeginDelayedSequence(-TimeSinceLastBeat))
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OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty);
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lastBeat = beatIndex;
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