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Remove redundant arguments
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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Judgements
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LifetimeStart = Result.TimeAbsolute;
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using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
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using (BeginAbsoluteSequence(Result.TimeAbsolute))
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{
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// not sure if this should remain going forward.
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JudgementBody.ResetAnimation();
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
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};
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[SettingSource("Direction", "The direction of rotation")]
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public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
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public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>();
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public override string Name => "Barrel Roll";
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public override string Acronym => "BR";
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@ -404,13 +404,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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clearExistingStateTransforms();
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using (BeginAbsoluteSequence(transformTime, true))
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using (BeginAbsoluteSequence(transformTime))
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UpdateInitialTransforms();
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using (BeginAbsoluteSequence(StateUpdateTime, true))
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using (BeginAbsoluteSequence(StateUpdateTime))
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UpdateStartTimeStateTransforms();
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using (BeginAbsoluteSequence(HitStateUpdateTime, true))
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using (BeginAbsoluteSequence(HitStateUpdateTime))
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UpdateHitStateTransforms(newState);
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state.Value = newState;
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