Remove redundant arguments

This commit is contained in:
PercyDan54
2021-07-05 23:52:39 +08:00
parent c7f03dd9f7
commit e1c646b9b2
50 changed files with 97 additions and 102 deletions

View File

@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Judgements
LifetimeStart = Result.TimeAbsolute;
using (BeginAbsoluteSequence(Result.TimeAbsolute, true))
using (BeginAbsoluteSequence(Result.TimeAbsolute))
{
// not sure if this should remain going forward.
JudgementBody.ResetAnimation();

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
};
[SettingSource("Direction", "The direction of rotation")]
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>();
public override string Name => "Barrel Roll";
public override string Acronym => "BR";

View File

@ -404,13 +404,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
clearExistingStateTransforms();
using (BeginAbsoluteSequence(transformTime, true))
using (BeginAbsoluteSequence(transformTime))
UpdateInitialTransforms();
using (BeginAbsoluteSequence(StateUpdateTime, true))
using (BeginAbsoluteSequence(StateUpdateTime))
UpdateStartTimeStateTransforms();
using (BeginAbsoluteSequence(HitStateUpdateTime, true))
using (BeginAbsoluteSequence(HitStateUpdateTime))
UpdateHitStateTransforms(newState);
state.Value = newState;