Remove redundant arguments

This commit is contained in:
PercyDan54
2021-07-05 23:52:39 +08:00
parent c7f03dd9f7
commit e1c646b9b2
50 changed files with 97 additions and 102 deletions

View File

@ -189,7 +189,7 @@ namespace osu.Game.Screens.Menu
double remainingTime() => length - TransformDelay;
using (BeginDelayedSequence(250, true))
using (BeginDelayedSequence(250))
{
welcomeText.FadeIn(700);
welcomeText.TransformSpacingTo(new Vector2(20, 0), remainingTime(), Easing.Out);
@ -212,17 +212,17 @@ namespace osu.Game.Screens.Menu
lineBottomLeft.MoveTo(new Vector2(-line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
lineBottomRight.MoveTo(new Vector2(line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
using (BeginDelayedSequence(length * 0.56, true))
using (BeginDelayedSequence(length * 0.56))
{
bigRing.ResizeTo(logo_size, 500, Easing.InOutQuint);
bigRing.Foreground.Delay(250).ResizeTo(1, 850, Easing.OutQuint);
using (BeginDelayedSequence(250, true))
using (BeginDelayedSequence(250))
{
backgroundFill.ResizeHeightTo(1, remainingTime(), Easing.InOutQuart);
backgroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(50, true))
using (BeginDelayedSequence(50))
{
foregroundFill.ResizeWidthTo(1, remainingTime(), Easing.InOutQuart);
foregroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
@ -239,19 +239,19 @@ namespace osu.Game.Screens.Menu
purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(appear_delay, true))
using (BeginDelayedSequence(appear_delay))
{
yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuart);
yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(appear_delay, true))
using (BeginDelayedSequence(appear_delay))
{
blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuart);
blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
using (BeginDelayedSequence(appear_delay, true))
using (BeginDelayedSequence(appear_delay))
{
pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuart);
pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);