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Remove redundant arguments
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@ -189,7 +189,7 @@ namespace osu.Game.Screens.Menu
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double remainingTime() => length - TransformDelay;
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using (BeginDelayedSequence(250, true))
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using (BeginDelayedSequence(250))
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{
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welcomeText.FadeIn(700);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), remainingTime(), Easing.Out);
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@ -212,17 +212,17 @@ namespace osu.Game.Screens.Menu
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lineBottomLeft.MoveTo(new Vector2(-line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
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lineBottomRight.MoveTo(new Vector2(line_end_offset, line_end_offset), line_duration, Easing.OutQuint);
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using (BeginDelayedSequence(length * 0.56, true))
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using (BeginDelayedSequence(length * 0.56))
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{
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bigRing.ResizeTo(logo_size, 500, Easing.InOutQuint);
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bigRing.Foreground.Delay(250).ResizeTo(1, 850, Easing.OutQuint);
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using (BeginDelayedSequence(250, true))
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using (BeginDelayedSequence(250))
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{
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backgroundFill.ResizeHeightTo(1, remainingTime(), Easing.InOutQuart);
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backgroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(50, true))
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using (BeginDelayedSequence(50))
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{
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foregroundFill.ResizeWidthTo(1, remainingTime(), Easing.InOutQuart);
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foregroundFill.RotateTo(-90, remainingTime(), Easing.InOutQuart);
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@ -239,19 +239,19 @@ namespace osu.Game.Screens.Menu
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purpleCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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purpleCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(appear_delay, true))
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using (BeginDelayedSequence(appear_delay))
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{
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yellowCircle.MoveToY(-circle_size / 2, remainingTime(), Easing.InOutQuart);
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yellowCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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yellowCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(appear_delay, true))
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using (BeginDelayedSequence(appear_delay))
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{
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blueCircle.MoveToX(-circle_size / 2, remainingTime(), Easing.InOutQuart);
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blueCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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blueCircle.ResizeTo(circle_size, remainingTime(), Easing.InOutQuart);
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using (BeginDelayedSequence(appear_delay, true))
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using (BeginDelayedSequence(appear_delay))
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{
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pinkCircle.MoveToX(circle_size / 2, remainingTime(), Easing.InOutQuart);
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pinkCircle.Delay(rotation_delay).RotateTo(-180, remainingTime() - rotation_delay, Easing.InOutQuart);
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