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https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Remove redundant arguments
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@ -172,27 +172,27 @@ namespace osu.Game.Screens.Menu
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lazerLogo.Hide();
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background.ApplyToBackground(b => b.Hide());
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using (BeginAbsoluteSequence(0, true))
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using (BeginAbsoluteSequence(0))
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{
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using (BeginDelayedSequence(text_1, true))
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using (BeginDelayedSequence(text_1))
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welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
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using (BeginDelayedSequence(text_2, true))
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using (BeginDelayedSequence(text_2))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
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using (BeginDelayedSequence(text_3, true))
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using (BeginDelayedSequence(text_3))
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
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using (BeginDelayedSequence(text_4, true))
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using (BeginDelayedSequence(text_4))
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{
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welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
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welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
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}
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using (BeginDelayedSequence(text_glitch, true))
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using (BeginDelayedSequence(text_glitch))
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triangles.FadeIn();
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using (BeginDelayedSequence(rulesets_1, true))
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using (BeginDelayedSequence(rulesets_1))
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{
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rulesetsScale.ScaleTo(0.8f, 1000);
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rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
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@ -200,18 +200,18 @@ namespace osu.Game.Screens.Menu
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triangles.FadeOut();
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}
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using (BeginDelayedSequence(rulesets_2, true))
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using (BeginDelayedSequence(rulesets_2))
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{
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rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
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}
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using (BeginDelayedSequence(rulesets_3, true))
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using (BeginDelayedSequence(rulesets_3))
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{
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rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
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rulesetsScale.ScaleTo(1.3f, 1000);
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}
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using (BeginDelayedSequence(logo_1, true))
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using (BeginDelayedSequence(logo_1))
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{
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rulesets.FadeOut();
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@ -223,7 +223,7 @@ namespace osu.Game.Screens.Menu
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logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
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}
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using (BeginDelayedSequence(logo_2, true))
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using (BeginDelayedSequence(logo_2))
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{
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lazerLogo.FadeOut().OnComplete(_ =>
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{
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