Remove redundant arguments

This commit is contained in:
PercyDan54
2021-07-05 23:52:39 +08:00
parent c7f03dd9f7
commit e1c646b9b2
50 changed files with 97 additions and 102 deletions

View File

@ -172,27 +172,27 @@ namespace osu.Game.Screens.Menu
lazerLogo.Hide();
background.ApplyToBackground(b => b.Hide());
using (BeginAbsoluteSequence(0, true))
using (BeginAbsoluteSequence(0))
{
using (BeginDelayedSequence(text_1, true))
using (BeginDelayedSequence(text_1))
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
using (BeginDelayedSequence(text_2, true))
using (BeginDelayedSequence(text_2))
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
using (BeginDelayedSequence(text_3, true))
using (BeginDelayedSequence(text_3))
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
using (BeginDelayedSequence(text_4, true))
using (BeginDelayedSequence(text_4))
{
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
}
using (BeginDelayedSequence(text_glitch, true))
using (BeginDelayedSequence(text_glitch))
triangles.FadeIn();
using (BeginDelayedSequence(rulesets_1, true))
using (BeginDelayedSequence(rulesets_1))
{
rulesetsScale.ScaleTo(0.8f, 1000);
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
@ -200,18 +200,18 @@ namespace osu.Game.Screens.Menu
triangles.FadeOut();
}
using (BeginDelayedSequence(rulesets_2, true))
using (BeginDelayedSequence(rulesets_2))
{
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
}
using (BeginDelayedSequence(rulesets_3, true))
using (BeginDelayedSequence(rulesets_3))
{
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
rulesetsScale.ScaleTo(1.3f, 1000);
}
using (BeginDelayedSequence(logo_1, true))
using (BeginDelayedSequence(logo_1))
{
rulesets.FadeOut();
@ -223,7 +223,7 @@ namespace osu.Game.Screens.Menu
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
}
using (BeginDelayedSequence(logo_2, true))
using (BeginDelayedSequence(logo_2))
{
lazerLogo.FadeOut().OnComplete(_ =>
{