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Remove redundant arguments
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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Play
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if (!b.HasEffect)
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continue;
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using (BeginAbsoluteSequence(b.StartTime, true))
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using (BeginAbsoluteSequence(b.StartTime))
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{
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fadeContainer.FadeIn(BREAK_FADE_DURATION);
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breakArrows.Show(BREAK_FADE_DURATION);
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Play
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remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
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using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
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using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION))
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{
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fadeContainer.FadeOut(BREAK_FADE_DURATION);
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breakArrows.Hide(BREAK_FADE_DURATION);
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