Remove redundant arguments

This commit is contained in:
PercyDan54
2021-07-05 23:52:39 +08:00
parent c7f03dd9f7
commit e1c646b9b2
50 changed files with 97 additions and 102 deletions

View File

@ -170,9 +170,9 @@ namespace osu.Game.Screens.Play.HUD
popOutCount.FadeTo(0.75f);
popOutCount.MoveTo(Vector2.Zero);
popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing);
popOutCount.FadeOut(pop_out_duration, pop_out_easing);
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing);
popOutCount.ScaleTo(1, pop_out_duration);
popOutCount.FadeOut(pop_out_duration);
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration);
}
private void transformNoPopOut(int newValue)
@ -186,7 +186,7 @@ namespace osu.Game.Screens.Play.HUD
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
displayedCountSpriteText.ScaleTo(1.1f);
displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing);
displayedCountSpriteText.ScaleTo(1, pop_out_duration);
}
private void scheduledPopOutSmall(uint id)
@ -261,7 +261,7 @@ namespace osu.Game.Screens.Play.HUD
}
private void transformRoll(int currentValue, int newValue) =>
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None);
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue));
private string formatCount(int count) => $@"{count}x";