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Remove redundant arguments
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@ -256,7 +256,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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// Score counter value setting must be scheduled so it isn't transferred instantaneously
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ScheduleAfterChildren(() =>
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{
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using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY, true))
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using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY))
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{
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scoreCounter.FadeIn();
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scoreCounter.Current = scoreManager.GetBindableTotalScore(score);
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@ -265,7 +265,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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foreach (var stat in statisticDisplays)
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{
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using (BeginDelayedSequence(delay, true))
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using (BeginDelayedSequence(delay))
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stat.Appear();
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delay += 200;
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
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if (isPerfect)
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{
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using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DURATION / 2, true))
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using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DURATION / 2))
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perfectText.FadeIn(50);
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}
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}
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