Remove redundant arguments

This commit is contained in:
PercyDan54
2021-07-05 23:52:39 +08:00
parent c7f03dd9f7
commit e1c646b9b2
50 changed files with 97 additions and 102 deletions

View File

@ -256,7 +256,7 @@ namespace osu.Game.Screens.Ranking.Expanded
// Score counter value setting must be scheduled so it isn't transferred instantaneously
ScheduleAfterChildren(() =>
{
using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY, true))
using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY))
{
scoreCounter.FadeIn();
scoreCounter.Current = scoreManager.GetBindableTotalScore(score);
@ -265,7 +265,7 @@ namespace osu.Game.Screens.Ranking.Expanded
foreach (var stat in statisticDisplays)
{
using (BeginDelayedSequence(delay, true))
using (BeginDelayedSequence(delay))
stat.Appear();
delay += 200;

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
if (isPerfect)
{
using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DURATION / 2, true))
using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DURATION / 2))
perfectText.FadeIn(50);
}
}