Remove redundant arguments

This commit is contained in:
PercyDan54
2021-07-05 23:52:39 +08:00
parent c7f03dd9f7
commit e1c646b9b2
50 changed files with 97 additions and 102 deletions

View File

@ -234,7 +234,7 @@ namespace osu.Game.Screens.Ranking
bool topLayerExpanded = topLayerContainer.Y < 0;
// If the top layer was already expanded, then we don't need to wait for the resize and can instead transform immediately. This looks better when changing the panel state.
using (BeginDelayedSequence(topLayerExpanded ? 0 : RESIZE_DURATION + TOP_LAYER_EXPAND_DELAY, true))
using (BeginDelayedSequence(topLayerExpanded ? 0 : RESIZE_DURATION + TOP_LAYER_EXPAND_DELAY))
{
topLayerContainer.FadeIn();