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Remove redundant arguments
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@ -234,7 +234,7 @@ namespace osu.Game.Screens.Ranking
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bool topLayerExpanded = topLayerContainer.Y < 0;
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// If the top layer was already expanded, then we don't need to wait for the resize and can instead transform immediately. This looks better when changing the panel state.
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using (BeginDelayedSequence(topLayerExpanded ? 0 : RESIZE_DURATION + TOP_LAYER_EXPAND_DELAY, true))
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using (BeginDelayedSequence(topLayerExpanded ? 0 : RESIZE_DURATION + TOP_LAYER_EXPAND_DELAY))
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{
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topLayerContainer.FadeIn();
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