Merge branch 'master' into more-songselect

This commit is contained in:
Huo Yaoyuan
2017-03-14 20:50:53 +08:00
11 changed files with 116 additions and 57 deletions

View File

@ -198,7 +198,7 @@ namespace osu.Desktop.Deploy
write($"- Creating release {version}...", ConsoleColor.Yellow); write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}") var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{ {
Method = HttpMethod.POST Method = HttpMethod.POST,
}; };
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{ {
@ -215,6 +215,7 @@ namespace osu.Desktop.Deploy
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a)) var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{ {
Method = HttpMethod.POST, Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream", ContentType = "application/octet-stream",
}; };
@ -261,7 +262,7 @@ namespace osu.Desktop.Deploy
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name)))) if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{ {
write("Last verion's package not found locally.", ConsoleColor.Red); write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true; requireDownload = true;
} }
else else
@ -282,6 +283,8 @@ namespace osu.Desktop.Deploy
foreach (var a in assets) foreach (var a in assets)
{ {
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow); write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform(); new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
} }
@ -337,6 +340,7 @@ namespace osu.Desktop.Deploy
WorkingDirectory = solutionPath, WorkingDirectory = solutionPath,
CreateNoWindow = true, CreateNoWindow = true,
RedirectStandardOutput = true, RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false, UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden WindowStyle = ProcessWindowStyle.Hidden
}; };
@ -345,6 +349,7 @@ namespace osu.Desktop.Deploy
if (p == null) return false; if (p == null) return false;
string output = p.StandardOutput.ReadToEnd(); string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true; if (p.ExitCode == 0) return true;

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@ -104,7 +104,9 @@
<None Include="..\osu.licenseheader"> <None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link> <Link>osu.licenseheader</Link>
</None> </None>
<None Include="App.config" /> <None Include="App.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" /> <None Include="packages.config" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -0,0 +1,56 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Modes.Osu
{
public class OsuKeyConversionInputManager : KeyConversionInputManager
{
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.Osu.UI
{ {
@ -21,6 +22,8 @@ namespace osu.Game.Modes.Osu.UI
protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield(); protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h) protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{ {
var circle = h as HitCircle; var circle = h as HitCircle;

View File

@ -73,6 +73,7 @@
<Compile Include="Objects\SliderTick.cs" /> <Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuAutoReplay.cs" /> <Compile Include="OsuAutoReplay.cs" />
<Compile Include="OsuDifficultyCalculator.cs" /> <Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="OsuScore.cs" /> <Compile Include="OsuScore.cs" />
<Compile Include="OsuScoreProcessor.cs" /> <Compile Include="OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" /> <Compile Include="UI\OsuHitRenderer.cs" />

View File

@ -22,6 +22,14 @@ namespace osu.Game.Modes.UI
internal readonly PlayerInputManager InputManager = new PlayerInputManager(); internal readonly PlayerInputManager InputManager = new PlayerInputManager();
protected readonly KeyConversionInputManager KeyConversionInputManager;
protected HitRenderer()
{
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
/// <summary> /// <summary>
/// Whether all the HitObjects have been judged. /// Whether all the HitObjects have been judged.
/// </summary> /// </summary>
@ -34,6 +42,8 @@ namespace osu.Game.Modes.UI
if (AllObjectsJudged) if (AllObjectsJudged)
OnAllJudged?.Invoke(); OnAllJudged?.Invoke();
} }
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
} }
public abstract class HitRenderer<TObject> : HitRenderer public abstract class HitRenderer<TObject> : HitRenderer
@ -41,8 +51,6 @@ namespace osu.Game.Modes.UI
{ {
public Beatmap<TObject> Beatmap; public Beatmap<TObject> Beatmap;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue); protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
@ -58,19 +66,17 @@ namespace osu.Game.Modes.UI
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container InputManager.Add(content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[] { KeyConversionInputManager }
{
Playfield = CreatePlayfield(),
}
}); });
AddInternal(InputManager); AddInternal(InputManager);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Play
{
/// <summary>
/// An InputManager primarily used to map keys to new functions.
/// By default this does nothing; override TransformState to make alterations.
/// </summary>
public class KeyConversionInputManager : PassThroughInputManager
{
}
}

View File

@ -10,11 +10,25 @@ namespace osu.Game.Screens.Play
public class KeyCounterMouse : KeyCounter public class KeyCounterMouse : KeyCounter
{ {
public MouseButton Button { get; } public MouseButton Button { get; }
public KeyCounterMouse(MouseButton button) : base(button.ToString())
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
{ {
Button = button; Button = button;
} }
private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
case MouseButton.Left:
return @"M1";
case MouseButton.Right:
return @"M2";
}
}
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)

View File

@ -1,25 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration;
using System.Linq;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class PlayerInputManager : PassThroughInputManager public class PlayerInputManager : PassThroughInputManager
{ {
private bool leftViaKeyboard;
private bool rightViaKeyboard;
private Bindable<bool> mouseDisabled;
private ManualClock clock = new ManualClock(); private ManualClock clock = new ManualClock();
private IFrameBasedClock parentClock; private IFrameBasedClock parentClock;
@ -47,40 +36,6 @@ namespace osu.Game.Screens.Play
Clock = new FramedClock(clock); Clock = new FramedClock(clock);
} }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (keyboard != null)
{
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
}
if (mouse != null)
{
if (mouseDisabled.Value)
{
mouse.PressedButtons.Remove(MouseButton.Left);
mouse.PressedButtons.Remove(MouseButton.Right);
}
if (leftViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Left);
if (rightViaKeyboard)
mouse.PressedButtons.Add(MouseButton.Right);
}
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

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@ -169,6 +169,7 @@
<Compile Include="Screens\Multiplayer\Match.cs" /> <Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" /> <Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailDialog.cs" /> <Compile Include="Screens\Play\FailDialog.cs" />
<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" /> <Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
<Compile Include="Screens\Play\SkipButton.cs" /> <Compile Include="Screens\Play\SkipButton.cs" />