Merge branch 'master' into editor-dont-block-keys-unnecessarily

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Dan Balasescu 2020-09-25 17:31:41 +09:00 committed by GitHub
commit e1fc8d76fb
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13 changed files with 414 additions and 190 deletions

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@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -14,75 +15,80 @@ namespace osu.Game.Rulesets.Taiko.Edit
{ {
public class TaikoSelectionHandler : SelectionHandler public class TaikoSelectionHandler : SelectionHandler
{ {
private readonly Bindable<TernaryState> selectionRimState = new Bindable<TernaryState>();
private readonly Bindable<TernaryState> selectionStrongState = new Bindable<TernaryState>();
[BackgroundDependencyLoader]
private void load()
{
selectionStrongState.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
SetStrongState(false);
break;
case TernaryState.True:
SetStrongState(true);
break;
}
};
selectionRimState.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
SetRimState(false);
break;
case TernaryState.True:
SetRimState(true);
break;
}
};
}
public void SetStrongState(bool state)
{
var hits = SelectedHitObjects.OfType<Hit>();
ChangeHandler.BeginChange();
foreach (var h in hits)
h.IsStrong = state;
ChangeHandler.EndChange();
}
public void SetRimState(bool state)
{
var hits = SelectedHitObjects.OfType<Hit>();
ChangeHandler.BeginChange();
foreach (var h in hits)
h.Type = state ? HitType.Rim : HitType.Centre;
ChangeHandler.EndChange();
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection) protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
{ {
if (selection.All(s => s.HitObject is Hit)) if (selection.All(s => s.HitObject is Hit))
{ yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
yield return new TernaryStateMenuItem("Rim", action: state =>
{
ChangeHandler.BeginChange();
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.Type = HitType.Rim;
break;
case TernaryState.False:
h.Type = HitType.Centre;
break;
}
}
ChangeHandler.EndChange();
})
{
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
};
}
if (selection.All(s => s.HitObject is TaikoHitObject)) if (selection.All(s => s.HitObject is TaikoHitObject))
{ yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
yield return new TernaryStateMenuItem("Strong", action: state =>
{
ChangeHandler.BeginChange();
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.IsStrong = true;
break;
case TernaryState.False:
h.IsStrong = false;
break;
}
EditorBeatmap?.UpdateHitObject(h);
}
ChangeHandler.EndChange();
})
{
State = { Value = getTernaryState(hits, h => h.IsStrong) }
};
}
} }
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func) protected override void UpdateTernaryStates()
{ {
if (selection.Any(func)) base.UpdateTernaryStates();
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
return TernaryState.False; selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
} }
} }
} }

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@ -36,35 +36,64 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool pressHandledThisFrame; private bool pressHandledThisFrame;
private Bindable<HitType> type; private readonly Bindable<HitType> type;
public DrawableHit(Hit hit) public DrawableHit(Hit hit)
: base(hit) : base(hit)
{ {
type = HitObject.TypeBindable.GetBoundCopy();
FillMode = FillMode.Fit; FillMode = FillMode.Fit;
updateActionsFromType();
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
type = HitObject.TypeBindable.GetBoundCopy();
type.BindValueChanged(_ => type.BindValueChanged(_ =>
{ {
updateType(); updateActionsFromType();
// will overwrite samples, should only be called on change.
updateSamplesFromTypeChange();
RecreatePieces(); RecreatePieces();
}); });
updateType();
} }
private void updateType() private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
protected override void LoadSamples()
{
base.LoadSamples();
type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
}
private void updateSamplesFromTypeChange()
{
var rimSamples = getRimSamples();
bool isRimType = HitObject.Type == HitType.Rim;
if (isRimType != rimSamples.Any())
{
if (isRimType)
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
else
{
foreach (var sample in rimSamples)
HitObject.Samples.Remove(sample);
}
}
}
private void updateActionsFromType()
{ {
HitActions = HitActions =
HitObject.Type == HitType.Centre HitObject.Type == HitType.Centre
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre } ? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim }; : new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
RecreatePieces();
} }
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre

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@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected Vector2 BaseSize; protected Vector2 BaseSize;
protected SkinnableDrawable MainPiece; protected SkinnableDrawable MainPiece;
private Bindable<bool> isStrong; private readonly Bindable<bool> isStrong;
private readonly Container<DrawableStrongNestedHit> strongHitContainer; private readonly Container<DrawableStrongNestedHit> strongHitContainer;
@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
: base(hitObject) : base(hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
Anchor = Anchor.CentreLeft; Anchor = Anchor.CentreLeft;
Origin = Anchor.Custom; Origin = Anchor.Custom;
@ -140,8 +141,40 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
isStrong = HitObject.IsStrongBindable.GetBoundCopy(); isStrong.BindValueChanged(_ =>
isStrong.BindValueChanged(_ => RecreatePieces(), true); {
// will overwrite samples, should only be called on change.
updateSamplesFromStrong();
RecreatePieces();
});
RecreatePieces();
}
private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
protected override void LoadSamples()
{
base.LoadSamples();
isStrong.Value = getStrongSamples().Any();
}
private void updateSamplesFromStrong()
{
var strongSamples = getStrongSamples();
if (isStrong.Value != strongSamples.Any())
{
if (isStrong.Value)
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
else
{
foreach (var sample in strongSamples)
HitObject.Samples.Remove(sample);
}
}
} }
protected virtual void RecreatePieces() protected virtual void RecreatePieces()

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@ -3,7 +3,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.Settings namespace osu.Game.Tests.Visual.Settings
@ -11,7 +10,7 @@ namespace osu.Game.Tests.Visual.Settings
public class TestSceneDirectorySelector : OsuTestScene public class TestSceneDirectorySelector : OsuTestScene
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameHost host) private void load()
{ {
Add(new DirectorySelector { RelativeSizeAxes = Axes.Both }); Add(new DirectorySelector { RelativeSizeAxes = Axes.Both });
} }

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneFileSelector : OsuTestScene
{
[Test]
public void TestAllFiles()
{
AddStep("create", () => Child = new FileSelector { RelativeSizeAxes = Axes.Both });
}
[Test]
public void TestJpgFilesOnly()
{
AddStep("create", () => Child = new FileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both });
}
}
}

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@ -129,7 +129,7 @@ namespace osu.Game.Tournament.Screens
protected virtual void ChangePath() protected virtual void ChangePath()
{ {
var target = directorySelector.CurrentDirectory.Value.FullName; var target = directorySelector.CurrentPath.Value.FullName;
var fileBasedIpc = ipc as FileBasedIPC; var fileBasedIpc = ipc as FileBasedIPC;
Logger.Log($"Changing Stable CE location to {target}"); Logger.Log($"Changing Stable CE location to {target}");

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@ -28,11 +28,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
private GameHost host { get; set; } private GameHost host { get; set; }
[Cached] [Cached]
public readonly Bindable<DirectoryInfo> CurrentDirectory = new Bindable<DirectoryInfo>(); public readonly Bindable<DirectoryInfo> CurrentPath = new Bindable<DirectoryInfo>();
public DirectorySelector(string initialPath = null) public DirectorySelector(string initialPath = null)
{ {
CurrentDirectory.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)); CurrentPath.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile));
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
} }
}; };
CurrentDirectory.BindValueChanged(updateDisplay, true); CurrentPath.BindValueChanged(updateDisplay, true);
} }
private void updateDisplay(ValueChangedEvent<DirectoryInfo> directory) private void updateDisplay(ValueChangedEvent<DirectoryInfo> directory)
@ -92,22 +92,27 @@ namespace osu.Game.Graphics.UserInterfaceV2
} }
else else
{ {
directoryFlow.Add(new ParentDirectoryPiece(CurrentDirectory.Value.Parent)); directoryFlow.Add(new ParentDirectoryPiece(CurrentPath.Value.Parent));
foreach (var dir in CurrentDirectory.Value.GetDirectories().OrderBy(d => d.Name)) directoryFlow.AddRange(GetEntriesForPath(CurrentPath.Value));
{
if ((dir.Attributes & FileAttributes.Hidden) == 0)
directoryFlow.Add(new DirectoryPiece(dir));
}
} }
} }
catch (Exception) catch (Exception)
{ {
CurrentDirectory.Value = directory.OldValue; CurrentPath.Value = directory.OldValue;
this.FlashColour(Color4.Red, 300); this.FlashColour(Color4.Red, 300);
} }
} }
protected virtual IEnumerable<DisplayPiece> GetEntriesForPath(DirectoryInfo path)
{
foreach (var dir in path.GetDirectories().OrderBy(d => d.Name))
{
if ((dir.Attributes & FileAttributes.Hidden) == 0)
yield return new DirectoryPiece(dir);
}
}
private class CurrentDirectoryDisplay : CompositeDrawable private class CurrentDirectoryDisplay : CompositeDrawable
{ {
[Resolved] [Resolved]
@ -126,7 +131,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Spacing = new Vector2(5), Spacing = new Vector2(5),
Height = DirectoryPiece.HEIGHT, Height = DisplayPiece.HEIGHT,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
}, },
}; };
@ -150,7 +155,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
flow.ChildrenEnumerable = new Drawable[] flow.ChildrenEnumerable = new Drawable[]
{ {
new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DirectoryPiece.HEIGHT), }, new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DisplayPiece.HEIGHT), },
new ComputerPiece(), new ComputerPiece(),
}.Concat(pathPieces); }.Concat(pathPieces);
} }
@ -198,24 +203,44 @@ namespace osu.Game.Graphics.UserInterfaceV2
} }
} }
private class DirectoryPiece : CompositeDrawable protected class DirectoryPiece : DisplayPiece
{ {
public const float HEIGHT = 20;
protected const float FONT_SIZE = 16;
protected readonly DirectoryInfo Directory; protected readonly DirectoryInfo Directory;
private readonly string displayName;
protected FillFlowContainer Flow;
[Resolved] [Resolved]
private Bindable<DirectoryInfo> currentDirectory { get; set; } private Bindable<DirectoryInfo> currentDirectory { get; set; }
public DirectoryPiece(DirectoryInfo directory, string displayName = null) public DirectoryPiece(DirectoryInfo directory, string displayName = null)
: base(displayName)
{ {
Directory = directory; Directory = directory;
}
protected override bool OnClick(ClickEvent e)
{
currentDirectory.Value = Directory;
return true;
}
protected override string FallbackName => Directory.Name;
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
? FontAwesome.Solid.Database
: FontAwesome.Regular.Folder;
}
protected abstract class DisplayPiece : CompositeDrawable
{
public const float HEIGHT = 20;
protected const float FONT_SIZE = 16;
private readonly string displayName;
protected FillFlowContainer Flow;
protected DisplayPiece(string displayName = null)
{
this.displayName = displayName; this.displayName = displayName;
} }
@ -259,20 +284,14 @@ namespace osu.Game.Graphics.UserInterfaceV2
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Text = displayName ?? Directory.Name, Text = displayName ?? FallbackName,
Font = OsuFont.Default.With(size: FONT_SIZE) Font = OsuFont.Default.With(size: FONT_SIZE)
}); });
} }
protected override bool OnClick(ClickEvent e) protected abstract string FallbackName { get; }
{
currentDirectory.Value = Directory;
return true;
}
protected virtual IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) protected abstract IconUsage? Icon { get; }
? FontAwesome.Solid.Database
: FontAwesome.Regular.Folder;
} }
} }
} }

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@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class FileSelector : DirectorySelector
{
private readonly string[] validFileExtensions;
[Cached]
public readonly Bindable<FileInfo> CurrentFile = new Bindable<FileInfo>();
public FileSelector(string initialPath = null, string[] validFileExtensions = null)
: base(initialPath)
{
this.validFileExtensions = validFileExtensions ?? Array.Empty<string>();
}
protected override IEnumerable<DisplayPiece> GetEntriesForPath(DirectoryInfo path)
{
foreach (var dir in base.GetEntriesForPath(path))
yield return dir;
IEnumerable<FileInfo> files = path.GetFiles();
if (validFileExtensions.Length > 0)
files = files.Where(f => validFileExtensions.Contains(f.Extension));
foreach (var file in files.OrderBy(d => d.Name))
{
if ((file.Attributes & FileAttributes.Hidden) == 0)
yield return new FilePiece(file);
}
}
protected class FilePiece : DisplayPiece
{
private readonly FileInfo file;
[Resolved]
private Bindable<FileInfo> currentFile { get; set; }
public FilePiece(FileInfo file)
{
this.file = file;
}
protected override bool OnClick(ClickEvent e)
{
currentFile.Value = file;
return true;
}
protected override string FallbackName => file.Name;
protected override IconUsage? Icon
{
get
{
switch (file.Extension)
{
case ".ogg":
case ".mp3":
case ".wav":
return FontAwesome.Regular.FileAudio;
case ".jpg":
case ".jpeg":
case ".png":
return FontAwesome.Regular.FileImage;
case ".mp4":
case ".avi":
case ".mov":
case ".flv":
return FontAwesome.Regular.FileVideo;
default:
return FontAwesome.Regular.File;
}
}
}
}
}
}

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@ -46,6 +46,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override OsuTextBox CreateComponent() => new OsuTextBox protected override OsuTextBox CreateComponent() => new OsuTextBox
{ {
CommitOnFocusLost = true,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,

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@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
private void start() private void start()
{ {
var target = directorySelector.CurrentDirectory.Value; var target = directorySelector.CurrentPath.Value;
try try
{ {

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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Edit
if (checkRightToggleFromKey(e.Key, out var rightIndex)) if (checkRightToggleFromKey(e.Key, out var rightIndex))
{ {
var item = togglesCollection.Children[rightIndex]; var item = togglesCollection.ElementAtOrDefault(rightIndex);
if (item is SettingsCheckbox checkbox) if (item is SettingsCheckbox checkbox)
{ {

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@ -157,6 +157,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Idle, true); updateState(ArmedState.Idle, true);
} }
/// <summary>
/// Invoked by the base <see cref="DrawableHitObject"/> to populate samples, once on initial load and potentially again on any change to the samples collection.
/// </summary>
protected virtual void LoadSamples() protected virtual void LoadSamples()
{ {
if (Samples != null) if (Samples != null)

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@ -4,7 +4,9 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
@ -59,6 +61,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
createStateBindables();
InternalChild = content = new Container InternalChild = content = new Container
{ {
Children = new Drawable[] Children = new Drawable[]
@ -308,6 +312,90 @@ namespace osu.Game.Screens.Edit.Compose.Components
#endregion #endregion
#region Selection State
private readonly Bindable<TernaryState> selectionNewComboState = new Bindable<TernaryState>();
private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
/// <summary>
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
/// </summary>
private void createStateBindables()
{
// hit samples
var sampleTypes = new[] { HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_FINISH };
foreach (var sampleName in sampleTypes)
{
var bindable = new Bindable<TernaryState>
{
Description = sampleName.Replace("hit", string.Empty).Titleize()
};
bindable.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
RemoveHitSample(sampleName);
break;
case TernaryState.True:
AddHitSample(sampleName);
break;
}
};
selectionSampleStates[sampleName] = bindable;
}
// new combo
selectionNewComboState.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
SetNewCombo(false);
break;
case TernaryState.True:
SetNewCombo(true);
break;
}
};
// bring in updates from selection changes
EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates();
}
/// <summary>
/// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated).
/// </summary>
protected virtual void UpdateTernaryStates()
{
selectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
foreach (var (sampleName, bindable) in selectionSampleStates)
{
bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
}
}
/// <summary>
/// Given a selection target and a function of truth, retrieve the correct ternary state for display.
/// </summary>
protected TernaryState GetStateFromSelection<T>(IEnumerable<T> selection, Func<T, bool> func)
{
if (selection.Any(func))
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
return TernaryState.False;
}
#endregion
#region Context Menu #region Context Menu
public MenuItem[] ContextMenuItems public MenuItem[] ContextMenuItems
@ -322,7 +410,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints)); items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation)) if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
items.Add(createNewComboMenuItem()); {
items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = selectionNewComboState } });
}
if (selectedBlueprints.Count == 1) if (selectedBlueprints.Count == 1)
items.AddRange(selectedBlueprints[0].ContextMenuItems); items.AddRange(selectedBlueprints[0].ContextMenuItems);
@ -331,12 +421,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
new OsuMenuItem("Sound") new OsuMenuItem("Sound")
{ {
Items = new[] Items = selectionSampleStates.Select(kvp =>
{ new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE),
createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP),
createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH)
}
}, },
new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected), new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
}); });
@ -353,76 +439,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection) protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
=> Enumerable.Empty<MenuItem>(); => Enumerable.Empty<MenuItem>();
private MenuItem createNewComboMenuItem()
{
return new TernaryStateMenuItem("New combo", MenuItemType.Standard, setNewComboState)
{
State = { Value = getHitSampleState() }
};
void setNewComboState(TernaryState state)
{
switch (state)
{
case TernaryState.False:
SetNewCombo(false);
break;
case TernaryState.True:
SetNewCombo(true);
break;
}
}
TernaryState getHitSampleState()
{
int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo);
if (countExisting == 0)
return TernaryState.False;
if (countExisting < SelectedHitObjects.Count())
return TernaryState.Indeterminate;
return TernaryState.True;
}
}
private MenuItem createHitSampleMenuItem(string name, string sampleName)
{
return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
{
State = { Value = getHitSampleState() }
};
void setHitSampleState(TernaryState state)
{
switch (state)
{
case TernaryState.False:
RemoveHitSample(sampleName);
break;
case TernaryState.True:
AddHitSample(sampleName);
break;
}
}
TernaryState getHitSampleState()
{
int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
if (countExisting == 0)
return TernaryState.False;
if (countExisting < SelectedHitObjects.Count())
return TernaryState.Indeterminate;
return TernaryState.True;
}
}
#endregion #endregion
} }
} }