Merge branch 'master' into fix-working-beatmap-double-load

This commit is contained in:
Thomas Müller
2017-07-20 20:35:31 +02:00
committed by GitHub
10 changed files with 132 additions and 68 deletions

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Select
public Action OnBack;
public Action OnStart;
private readonly FillFlowContainer buttons;
private readonly FillFlowContainer<FooterButton> buttons;
public OsuLogo StartButton;
@ -43,29 +44,21 @@ namespace osu.Game.Screens.Select
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0) => buttons.Add(new FooterButton
{
var button = new FooterButton
{
Text = text,
Height = play_song_select_button_height,
Width = play_song_select_button_width,
Depth = depth,
SelectedColour = colour,
DeselectedColour = colour.Opacity(0.5f),
Hotkey = hotkey,
};
Text = text,
Height = play_song_select_button_height,
Width = play_song_select_button_width,
Depth = depth,
SelectedColour = colour,
DeselectedColour = colour.Opacity(0.5f),
Hotkey = hotkey,
Hovered = updateModeLight,
HoverLost = updateModeLight,
Action = action,
});
button.Hovered = () => updateModeLight(button);
button.HoverLost = () => updateModeLight();
button.Action = action;
buttons.Add(button);
}
private void updateModeLight(FooterButton button = null)
{
modeLight.FadeColour(button?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
}
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
public Footer()
{
@ -111,7 +104,7 @@ namespace osu.Game.Screens.Select
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FillFlowContainer
buttons = new FillFlowContainer<FooterButton>
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(0.2f, 0),

View File

@ -32,7 +32,6 @@ namespace osu.Game.Screens.Select
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
@ -174,7 +173,6 @@ namespace osu.Game.Screens.Select
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
@ -363,10 +361,11 @@ namespace osu.Game.Screens.Select
{
Track track = Beatmap.Value.Track;
trackManager.SetExclusive(track);
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();
if (!track.IsRunning)
{
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();
}
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)