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https://github.com/osukey/osukey.git
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Update remaining cases of clashing variable name in realm.Run(realm..
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@ -119,12 +119,12 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapInfo">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmapInfo)
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{
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realm.Run(realm =>
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realm.Run(r =>
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{
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using (var transaction = realm.BeginWrite())
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using (var transaction = r.BeginWrite())
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{
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if (!beatmapInfo.IsManaged)
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beatmapInfo = realm.Find<BeatmapInfo>(beatmapInfo.ID);
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beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
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beatmapInfo.Hidden = true;
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transaction.Commit();
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@ -138,12 +138,12 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapInfo">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmapInfo)
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{
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realm.Run(realm =>
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realm.Run(r =>
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{
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using (var transaction = realm.BeginWrite())
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using (var transaction = r.BeginWrite())
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{
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if (!beatmapInfo.IsManaged)
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beatmapInfo = realm.Find<BeatmapInfo>(beatmapInfo.ID);
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beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
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beatmapInfo.Hidden = false;
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transaction.Commit();
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@ -153,11 +153,11 @@ namespace osu.Game.Beatmaps
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public void RestoreAll()
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{
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realm.Run(realm =>
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realm.Run(r =>
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{
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using (var transaction = realm.BeginWrite())
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using (var transaction = r.BeginWrite())
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{
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foreach (var beatmap in realm.All<BeatmapInfo>().Where(b => b.Hidden))
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foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Hidden))
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beatmap.Hidden = false;
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transaction.Commit();
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@ -171,10 +171,10 @@ namespace osu.Game.Beatmaps
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
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{
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return realm.Run(realm =>
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return realm.Run(r =>
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{
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realm.Refresh();
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return realm.All<BeatmapSetInfo>().Where(b => !b.DeletePending).Detach();
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r.Refresh();
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return r.All<BeatmapSetInfo>().Where(b => !b.DeletePending).Detach();
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});
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}
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@ -240,9 +240,9 @@ namespace osu.Game.Beatmaps
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public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
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{
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realm.Run(realm =>
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realm.Run(r =>
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{
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var items = realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
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var items = r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
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if (filter != null)
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items = items.Where(filter);
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@ -253,7 +253,7 @@ namespace osu.Game.Beatmaps
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public void UndeleteAll()
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{
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realm.Run(realm => beatmapModelManager.Undelete(realm.All<BeatmapSetInfo>().Where(s => s.DeletePending).ToList()));
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realm.Run(r => beatmapModelManager.Undelete(r.All<BeatmapSetInfo>().Where(s => s.DeletePending).ToList()));
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}
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public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
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@ -312,9 +312,9 @@ namespace osu.Game.Beatmaps
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// If we seem to be missing files, now is a good time to re-fetch.
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if (importedBeatmap?.BeatmapSet?.Files.Count == 0)
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{
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realm.Run(realm =>
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realm.Run(r =>
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{
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var refetch = realm.Find<BeatmapInfo>(importedBeatmap.ID)?.Detach();
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var refetch = r.Find<BeatmapInfo>(importedBeatmap.ID)?.Detach();
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if (refetch != null)
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importedBeatmap = refetch;
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