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Fix applying mods to the wrong beatmap
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@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps
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processor?.PostProcess();
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foreach (var mod in mods.OfType<IApplicableToBeatmap>())
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mod.ApplyToBeatmap(Beatmap);
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mod.ApplyToBeatmap(converted);
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return converted;
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}
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