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Pass down editor clocks through DI
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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@ -14,16 +15,24 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCasePlaybackControl : OsuTestCase
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{
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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public TestCasePlaybackControl()
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{
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var playback = new PlaybackControl(clock)
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var playback = new PlaybackControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200,100)
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};
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playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Add(playback);
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