Use additive colour; adjust constants a bit

This commit is contained in:
Dean Herbert 2017-06-19 18:30:13 +09:00
parent 359cb4c083
commit e269bdbad7

View File

@ -25,8 +25,8 @@ namespace osu.Game.Screens.Menu
private Color4 barColour; private Color4 barColour;
private const int index_change = 5; private const int index_change = 5;
private const float bar_length = 1200; private const float bar_length = 600;
private const int bars_per_visualizer = 250; private const int bars_per_visualizer = 200;
private const float visualizers = 5; private const float visualizers = 5;
/// <summary> /// <summary>
@ -44,8 +44,6 @@ namespace osu.Game.Screens.Menu
} }
set set
{ {
//Half alpha makes it look really good!
value.A = 0.5f;
barColour = value; barColour = value;
} }
} }
@ -60,7 +58,8 @@ namespace osu.Game.Screens.Menu
public LogoVisualisation() public LogoVisualisation()
{ {
texture = Texture.WhitePixel; texture = Texture.WhitePixel;
AccentColour = Color4.White; AccentColour = new Color4(1, 1, 1, 0.2f);
BlendingMode = BlendingMode.Additive;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]