Remove overcomplicated stuff

This commit is contained in:
Andrei Zavatski
2020-03-31 13:45:59 +03:00
parent 2f3ff5e755
commit e26fbd5ed8
2 changed files with 75 additions and 90 deletions

View File

@ -55,13 +55,13 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestButtonVisibility() public void TestButtonVisibility()
{ {
AddAssert("button is hidden", () => scroll.Button.State.Value == Visibility.Hidden); AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
AddStep("scroll to end", () => scroll.ScrollToEnd(false)); AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddAssert("button is visible", () => scroll.Button.State.Value == Visibility.Visible); AddAssert("button is visible", () => scroll.Button.Current.Value == Visibility.Visible);
AddStep("scroll to start", () => scroll.ScrollToStart(false)); AddStep("scroll to start", () => scroll.ScrollToStart(false));
AddAssert("button is hidden", () => scroll.Button.State.Value == Visibility.Hidden); AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
} }
[Test] [Test]

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -11,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osuTK; using osuTK;
@ -43,7 +43,7 @@ namespace osu.Game.Overlays
{ {
ScrollToStart(); ScrollToStart();
currentTarget = Target; currentTarget = Target;
Button.State.Value = Visibility.Hidden; Button.Current.Value = Visibility.Hidden;
} }
}); });
} }
@ -54,7 +54,7 @@ namespace osu.Game.Overlays
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight) if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
{ {
Button.State.Value = Visibility.Hidden; Button.Current.Value = Visibility.Hidden;
return; return;
} }
@ -62,46 +62,21 @@ namespace osu.Game.Overlays
return; return;
currentTarget = Target; currentTarget = Target;
Button.State.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden; Button.Current.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
} }
public class ScrollToTopButton : VisibilityContainer public class ScrollToTopButton : OsuHoverContainer, IHasCurrentValue<Visibility>
{ {
private const int fade_duration = 500; private const int fade_duration = 500;
public Action Action private readonly BindableWithCurrent<Visibility> current = new BindableWithCurrent<Visibility>();
public Bindable<Visibility> Current
{ {
get => button.Action; get => current.Current;
set => button.Action = value; set => current.Current = value;
} }
public override bool PropagatePositionalInputSubTree => true;
protected override bool StartHidden => true;
private readonly Button button;
public ScrollToTopButton()
{
Size = new Vector2(50);
Child = button = new Button
{
AreaState = { BindTarget = State }
};
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override void PopIn() => button.FadeIn(fade_duration, Easing.OutQuint);
protected override void PopOut() => button.FadeOut(fade_duration, Easing.OutQuint);
private class Button : OsuHoverContainer
{
public readonly Bindable<Visibility> AreaState = new Bindable<Visibility>();
public override bool HandlePositionalInput => AreaState.Value == Visibility.Visible;
protected override IEnumerable<Drawable> EffectTargets => new[] { background }; protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private Color4 flashColour; private Color4 flashColour;
@ -109,9 +84,10 @@ namespace osu.Game.Overlays
private readonly Container content; private readonly Container content;
private readonly Box background; private readonly Box background;
public Button() public ScrollToTopButton()
{ {
RelativeSizeAxes = Axes.Both; Size = new Vector2(50);
Alpha = 0;
Add(content = new CircularContainer Add(content = new CircularContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -152,6 +128,16 @@ namespace osu.Game.Overlays
flashColour = colourProvider.Light1; flashColour = colourProvider.Light1;
} }
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(visibility =>
{
Enabled.Value = visibility.NewValue == Visibility.Visible;
this.FadeTo(visibility.NewValue == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
}, true);
}
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
background.FlashColour(flashColour, 800, Easing.OutQuint); background.FlashColour(flashColour, 800, Easing.OutQuint);
@ -171,5 +157,4 @@ namespace osu.Game.Overlays
} }
} }
} }
}
} }