Merge branch 'master' into rankings-overlay-refactor

This commit is contained in:
Dan Balasescu
2019-12-11 19:09:29 +09:00
committed by GitHub
102 changed files with 1854 additions and 787 deletions

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
new TestDistanceSnapGrid()
};
});
@ -73,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
new TestDistanceSnapGrid(100)
};
});
}
@ -82,68 +81,68 @@ namespace osu.Game.Tests.Visual.Editor
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
: base(hitObject, nextHitObject, centrePosition)
public TestDistanceSnapGrid(double? endTime = null)
: base(grid_position, 0, endTime)
{
}
protected override void CreateContent(Vector2 centrePosition)
protected override void CreateContent(Vector2 startPosition)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = centrePosition
Position = startPosition
});
int beatIndex = 0;
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}

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@ -13,6 +13,8 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
@ -25,6 +27,7 @@ namespace osu.Game.Tests.Visual.Editor
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(TimelineHitObjectDisplay),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
@ -35,6 +38,8 @@ namespace osu.Game.Tests.Visual.Editor
{
Beatmap.Value = new WaveformTestBeatmap(audio);
var editorBeatmap = new EditorBeatmap<HitObject>((Beatmap<HitObject>)Beatmap.Value.Beatmap);
Children = new Drawable[]
{
new FillFlowContainer
@ -50,6 +55,7 @@ namespace osu.Game.Tests.Visual.Editor
},
new TimelineArea
{
Child = new TimelineHitObjectDisplay(editorBeatmap),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,

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@ -285,8 +285,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer
{
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000);
return beatmap;
}
[Resolved]
private GameHost host { get; set; }
public TestScenePauseWhenInactive()
: base(new OsuRuleset())
{
}
[Test]
public void TestDoesntPauseDuringIntro()
{
AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
AddStep("resume player", () => Player.GameplayClockContainer.Start());
AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value);
AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
}
}

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@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(Beatmap.Value.Track);
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>

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@ -0,0 +1,193 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSliderPath : OsuTestScene
{
private readonly SmoothPath drawablePath;
private SliderPath path;
public TestSceneSliderPath()
{
Child = drawablePath = new SmoothPath
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
}
[SetUp]
public void Setup() => Schedule(() =>
{
path = new SliderPath();
});
protected override void Update()
{
base.Update();
if (path != null)
{
List<Vector2> vertices = new List<Vector2>();
path.GetPathToProgress(vertices, 0, 1);
drawablePath.Vertices = vertices;
}
}
[Test]
public void TestEmptyPath()
{
}
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestSingleSegment(PathType type)
=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestMultipleSegment(PathType type)
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero));
path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
});
}
[Test]
public void TestAddControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100))));
AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = { Value = new Vector2(100) } }));
}
[Test]
public void TestInsertControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100))));
AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = { Value = new Vector2(0, 100) } }));
}
[Test]
public void TestRemoveControlPoint()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
}
[Test]
public void TestChangePathType()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("change type to bezier", () => path.ControlPoints[0].Type.Value = PathType.Bezier);
}
[Test]
public void TestAddSegmentByChangingType()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
AddStep("change second point type to bezier", () => path.ControlPoints[1].Type.Value = PathType.Bezier);
}
[Test]
public void TestRemoveSegmentByChangingType()
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
path.ControlPoints[1].Type.Value = PathType.Bezier;
});
AddStep("change second point type to null", () => path.ControlPoints[1].Type.Value = null);
}
[Test]
public void TestRemoveSegmentByRemovingControlPoint()
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
path.ControlPoints[1].Type.Value = PathType.Bezier;
});
AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
}
[TestCase(2)]
[TestCase(4)]
public void TestPerfectCurveFallbackScenarios(int points)
{
AddStep("create path", () =>
{
switch (points)
{
case 2:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100)));
break;
case 4:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
break;
}
});
}
[Test]
public void TestLengthenLastSegment()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 300);
}
[Test]
public void TestShortenLastSegment()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
}
[Test]
public void TestShortenFirstSegment()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten first segment", () => path.ExpectedDistance.Value = 50);
}
[Test]
public void TestShortenToZeroLength()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten to 0 length", () => path.ExpectedDistance.Value = 0);
}
[Test]
public void TestShortenToNegativeLength()
{
AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
}
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = { Value = p } }).ToList();
points[0].Type.Value = type;
return points;
}
}
}

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsSource : OsuTestScene
{
public TestSceneSettingsSource()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Width = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(50),
ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
},
};
}
private class TestTargetClass
{
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample enum", "Change something for a mod")]
public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
{
Default = TestEnum.Value1,
Value = TestEnum.Value2
};
[SettingSource("Sample string", "Change something for a mod")]
public Bindable<string> StringBindable { get; } = new Bindable<string>();
}
private enum TestEnum
{
Value1,
Value2
}
}
}

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@ -95,6 +95,42 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestNoFilterOnSimpleResume()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestFilterOnResumeAfterChange()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
}
[Test]
public void TestAudioResuming()
{

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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
}
private class TestScreen : ScreenWithBeatmapBackground
public class TestScreen : ScreenWithBeatmapBackground
{
private readonly string screenText;

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@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModSettings : OsuTestScene
{
private TestModSelectOverlay modSelect;
[BackgroundDependencyLoader]
private void load()
{
Add(modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
var testMod = new TestModCustomisable1();
AddStep("open", modSelect.Show);
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testMod));
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
AddStep("deselect mod", () => modSelect.SelectMod(testMod));
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
}
private class TestModSelectOverlay : ModSelectOverlay
{
public new Container ModSettingsContainer => base.ModSettingsContainer;
public new TriangleButton CustomiseButton => base.CustomiseButton;
public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public void SelectMod(Mod mod) =>
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
protected override void LoadComplete()
{
base.LoadComplete();
foreach (var section in ModSectionsContainer)
{
if (section.ModType == ModType.Conversion)
{
section.Mods = new Mod[]
{
new TestModCustomisable1(),
new TestModCustomisable2()
};
}
else
section.Mods = Array.Empty<Mod>();
}
}
}
private class TestModCustomisable1 : TestModCustomisable
{
public override string Name => "Customisable Mod 1";
public override string Acronym => "CM1";
}
private class TestModCustomisable2 : TestModCustomisable
{
public override string Name => "Customisable Mod 2";
public override string Acronym => "CM2";
}
private abstract class TestModCustomisable : Mod, IApplicableMod
{
public override double ScoreMultiplier => 1.0;
public override ModType Type => ModType.Conversion;
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
}
}
}

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@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual.UserInterface
@ -11,13 +14,22 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestScenePopupDialog : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PopupDialogOkButton),
typeof(PopupDialogCancelButton),
typeof(PopupDialogButton),
typeof(DialogButton),
};
public TestScenePopupDialog()
{
Add(new TestPopupDialog
{
RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
});
AddStep("new popup", () =>
Add(new TestPopupDialog
{
RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
}));
}
private class TestPopupDialog : PopupDialog