mirror of
https://github.com/osukey/osukey.git
synced 2025-05-29 09:27:18 +09:00
Merge pull request #8741 from peppy/limit-max-history
Limit upper number of editor beatmap states saved to 50
This commit is contained in:
commit
e2a49ebf32
71
osu.Game.Tests/Editor/EditorChangeHandlerTest.cs
Normal file
71
osu.Game.Tests/Editor/EditorChangeHandlerTest.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editor
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class EditorChangeHandlerTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestSaveRestoreState()
|
||||||
|
{
|
||||||
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMaxStatesSaved()
|
||||||
|
{
|
||||||
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
|
{
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMaxStatesExceeded()
|
||||||
|
{
|
||||||
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
|
||||||
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
|
{
|
||||||
|
Assert.That(handler.HasUndoState, Is.True);
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(handler.HasUndoState, Is.False);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
private int bulkChangesStarted;
|
private int bulkChangesStarted;
|
||||||
private bool isRestoring;
|
private bool isRestoring;
|
||||||
|
|
||||||
|
public const int MAX_SAVED_STATES = 50;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="EditorChangeHandler"/>.
|
/// Creates a new <see cref="EditorChangeHandler"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -43,6 +45,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
SaveState();
|
SaveState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool HasUndoState => currentState > 0;
|
||||||
|
|
||||||
private void hitObjectAdded(HitObject obj) => SaveState();
|
private void hitObjectAdded(HitObject obj) => SaveState();
|
||||||
|
|
||||||
private void hitObjectRemoved(HitObject obj) => SaveState();
|
private void hitObjectRemoved(HitObject obj) => SaveState();
|
||||||
@ -74,6 +78,9 @@ namespace osu.Game.Screens.Edit
|
|||||||
if (currentState < savedStates.Count - 1)
|
if (currentState < savedStates.Count - 1)
|
||||||
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
||||||
|
|
||||||
|
if (savedStates.Count > MAX_SAVED_STATES)
|
||||||
|
savedStates.RemoveAt(0);
|
||||||
|
|
||||||
using (var stream = new MemoryStream())
|
using (var stream = new MemoryStream())
|
||||||
{
|
{
|
||||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user