mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge with upstream/master
This commit is contained in:
@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Allocation;
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using OpenTK;
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using OpenTK.Graphics;
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@ -19,7 +18,6 @@ using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes;
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@ -179,7 +177,7 @@ namespace osu.Game.Screens.Select
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}
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},
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}
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}).Preload(game, delegate (Drawable d)
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}).LoadAsync(game, delegate (Drawable d)
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{
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FadeIn(250);
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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@ -10,7 +9,6 @@ using osu.Game.Database;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps.Drawables;
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using osu.Framework.Timing;
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@ -58,18 +58,19 @@ namespace osu.Game.Screens.Select
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Direction = FlowDirections.Vertical,
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Children = new Drawable[]
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{
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searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
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searchTextBox = new SearchTextBox {
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RelativeSizeAxes = Axes.X,
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OnChange = (TextBox sender, bool newText) =>
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{
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if (newText)
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FilterChanged?.Invoke();
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},
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Exit = () => Exit?.Invoke(),
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},
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new GroupSortTabs()
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}
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}
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};
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searchTextBox.OnChange += (TextBox sender, bool newText) =>
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{
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if (newText)
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FilterChanged?.Invoke();
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};
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searchTextBox.Exit = () => Exit?.Invoke();
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}
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public void Deactivate()
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@ -32,6 +32,8 @@ namespace osu.Game.Screens.Select
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private FlowContainer buttons;
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public OsuLogo StartButton;
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public void AddButton(string text, Color4 colour, Action action)
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{
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var button = new FooterButton
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@ -76,7 +78,7 @@ namespace osu.Game.Screens.Select
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Height = 3,
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Position = new Vector2(0, -3),
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},
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new OsuLogo()
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StartButton = new OsuLogo
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{
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Anchor = Anchor.BottomRight,
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Scale = new Vector2(0.4f),
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@ -18,7 +18,6 @@ using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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using osu.Game.Screens.Play;
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using osu.Framework;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Beatmaps.Drawables;
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@ -27,7 +26,6 @@ using osu.Game.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Select
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@ -54,46 +52,27 @@ namespace osu.Game.Screens.Select
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private Footer footer;
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OsuScreen player;
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private FilterControl filter;
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public FilterControl Filter {
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get {
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public FilterControl Filter
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{
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get
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{
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return filter;
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}
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private set {
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if (filter != value) {
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}
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private set
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{
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if (filter != value)
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{
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filter = value;
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filterChanged();
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}
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}
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}
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Player player;
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private void start()
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{
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if (player != null || Beatmap == null)
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return;
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//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
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//and provide a better loading experience (at the moment song select is still accepting input during preload).
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player = new Player
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{
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BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
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PreferredPlayMode = playMode.Value
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};
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player.Preload(Game, delegate
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{
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if (!Push(player))
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{
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player = null;
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//error occured?
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}
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});
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
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private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
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OsuGame osuGame, OsuColour colours)
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{
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const float carousel_width = 640;
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@ -144,10 +123,20 @@ namespace osu.Game.Screens.Select
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Right = 20,
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},
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},
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footer = new Footer()
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footer = new Footer
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{
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OnBack = Exit,
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OnStart = start,
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OnStart = () =>
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{
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if (player != null || Beatmap == null)
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return;
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(player = new PlayerLoader(new Player
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{
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BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
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PreferredPlayMode = playMode.Value
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})).LoadAsync(Game, l => Push(player));
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}
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}
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};
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@ -289,6 +278,7 @@ namespace osu.Game.Screens.Select
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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backgroundModeBeatmap.BlurTo(background_blur, 1000);
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backgroundModeBeatmap.FadeTo(1, 250);
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}
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if (beatmap != null)
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@ -341,7 +331,7 @@ namespace osu.Game.Screens.Select
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}
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
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{
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beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
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beatmapSet.Beatmaps.ForEach(b =>
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@ -359,12 +349,12 @@ namespace osu.Game.Screens.Select
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var group = new BeatmapGroup(beatmap)
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{
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SelectionChanged = selectionChanged,
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StartRequested = b => start()
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StartRequested = b => footer.StartButton.TriggerClick()
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};
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//for the time being, let's completely load the difficulty panels in the background.
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//this likely won't scale so well, but allows us to completely async the loading flow.
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Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
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Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
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{
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beatmapGroups.Add(group);
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@ -381,7 +371,7 @@ namespace osu.Game.Screens.Select
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}));
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}
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private void addBeatmapSets(BaseGame game, CancellationToken token)
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private void addBeatmapSets(Framework.Game game, CancellationToken token)
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{
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foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
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{
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@ -396,7 +386,7 @@ namespace osu.Game.Screens.Select
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switch (args.Key)
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{
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case Key.Enter:
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start();
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footer.StartButton.TriggerClick();
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return true;
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}
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@ -1,9 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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@ -16,26 +13,8 @@ namespace osu.Game.Screens.Select
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/// <summary>
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/// A textbox which holds focus eagerly.
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/// </summary>
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public class SearchTextBox : OsuTextBox
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public class SearchTextBox : FocusedTextBox
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{
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protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
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protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
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public Action Exit;
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private bool focus;
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public bool HoldFocus
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{
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get { return focus; }
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set
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{
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focus = value;
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if (!focus)
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TriggerFocusLost();
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}
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}
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public override bool RequestingFocus => HoldFocus;
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public SearchTextBox()
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{
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Height = 35;
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@ -53,25 +32,6 @@ namespace osu.Game.Screens.Select
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PlaceholderText = "type to search";
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}
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protected override bool OnFocus(InputState state)
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{
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var result = base.OnFocus(state);
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BorderThickness = 0;
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return result;
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}
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protected override void OnFocusLost(InputState state)
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{
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if (state.Keyboard.Keys.Any(key => key == Key.Escape))
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{
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if (Text.Length > 0)
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Text = string.Empty;
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else
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Exit?.Invoke();
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}
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base.OnFocusLost(state);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (HandlePendingText(state)) return true;
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Reference in New Issue
Block a user