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@ -10,10 +10,24 @@ using osu.Game.Modes.Taiko.Objects;
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namespace osu.Game.Modes.Taiko.UI
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{
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/// <summary>
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/// A component that is displayed at the hit position in the taiko playfield.
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/// </summary>
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internal class HitTarget : Container
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{
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/// <summary>
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/// Diameter of normal hit object circles.
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/// </summary>
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private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
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/// <summary>
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/// Diameter of finisher hit object circles.
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/// </summary>
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private const float finisher_diameter = normal_diameter * 1.5f;
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/// <summary>
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/// The 1px inner border of the taiko playfield.
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/// </summary>
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private const float border_offset = 1;
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public HitTarget()
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