Replace local Equatable implementations with abstract EquivalentTo

This commit is contained in:
Dean Herbert
2019-10-25 17:00:56 +09:00
parent 5a70431263
commit e2f2638212
6 changed files with 28 additions and 28 deletions

View File

@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint, IEquatable<EffectControlPoint>
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether this control point enables Kiai mode.
@ -17,8 +15,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public bool OmitFirstBarLine;
public bool Equals(EffectControlPoint other)
=> base.Equals(other)
&& KiaiMode == other?.KiaiMode && OmitFirstBarLine == other.OmitFirstBarLine;
public override bool EquivalentTo(ControlPoint other) =>
other is EffectControlPoint otherTyped &&
KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine;
}
}