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Move CatcherSprite to its own file + Make CatcherSprite a SkinReloadableDrawable
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Catch.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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Children = new[]
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{
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caughtFruit = new Container<DrawableHitObject>
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{
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@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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}
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private Sprite createCatcherSprite() => new CatcherSprite();
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private Drawable createCatcherSprite() => new CatcherSprite();
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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@ -444,23 +443,6 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.Expire();
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}
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private class CatcherSprite : Sprite
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{
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public CatcherSprite()
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{
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Size = new Vector2(CATCHER_SIZE);
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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}
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}
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}
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}
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}
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