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Wrap gameplay content within a RulesetSkinProvidingContainer
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@ -73,15 +73,7 @@ namespace osu.Game.Screens.Edit.Compose
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{
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Debug.Assert(ruleset != null);
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var beatmapSkinProvider = new BeatmapSkinProvidingContainer(beatmap.Value.Skin);
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
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return new RulesetSkinProvidingContainer(ruleset, EditorBeatmap.PlayableBeatmap, beatmap.Value.Skin).WithChild(content);
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}
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#region Input Handling
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