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Split out IDialogOverlay
to allow for easier testing
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@ -40,7 +40,7 @@ namespace osu.Game.Database
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private OsuGame game { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private DesktopGameHost desktopGameHost { get; set; }
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