Split out IDialogOverlay to allow for easier testing

This commit is contained in:
Dean Herbert
2022-04-18 18:09:14 +09:00
parent 587f1e2c4f
commit e315313266
24 changed files with 66 additions and 33 deletions

View File

@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Dialog
};
// It's important we start in a visible state so our state fires on hide, even before load.
// This is used by the DialogOverlay to know when the dialog was dismissed.
// This is used by the IDialogOverlay to know when the dialog was dismissed.
Show();
}