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Split out IDialogOverlay
to allow for easier testing
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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Edit
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private Storage storage { get; set; }
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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[Resolved(canBeNull: true)]
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private NotificationOverlay notifications { get; set; }
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