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Split out IDialogOverlay
to allow for easier testing
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -113,12 +114,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("did not perform", () => !actionPerformed);
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AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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if (confirmed)
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{
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AddStep("accept dialog", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
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AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog == null);
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AddUntilStep("did perform", () => actionPerformed);
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}
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else
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@ -145,7 +146,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
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AddAssert("did not perform", () => !actionPerformed);
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@ -187,7 +188,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddWaitStep("wait a bit", 10);
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AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
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AddUntilStep("wait for dialog display", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
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AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == screenWithNestedStack);
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AddAssert("nested screen didn't change", () => screenWithNestedStack.SubScreenStack.CurrentScreen == screenWithNestedStack.Blocker);
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@ -221,7 +222,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public class DialogBlockingScreen : OsuScreen
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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private IDialogOverlay dialogOverlay { get; set; }
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private int dialogDisplayCount;
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