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Don't cycle selection when more than one items are selected
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@ -401,7 +401,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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}
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if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && AllowCyclicSelection)
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if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1 && AllowCyclicSelection)
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{
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// If a click occurred and was handled by the currently selected blueprint but didn't result in a drag,
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// cycle between other blueprints which are also under the cursor.
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