Make test cases more compact, add two way toggles

This commit is contained in:
David Zhao
2019-02-28 20:01:15 +09:00
parent 19d529c1c8
commit e3338e94d1
4 changed files with 66 additions and 94 deletions

View File

@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual
}
/// <summary>
/// Check if PlayerLoader properly triggers background dim previews when a user hovers over the visual settings panel.
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
/// </summary>
[Test]
public void PlayerLoaderSettingsHoverTest()
@ -105,9 +105,11 @@ namespace osu.Game.Tests.Visual
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
}
/// <summary>
@ -118,20 +120,11 @@ namespace osu.Game.Tests.Visual
[Test]
public void PlayerLoaderTransitionTest()
{
setupUserSettings();
AddStep("Start player loader", () => { songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())); });
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
AddStep("Allow beatmap to load", () =>
{
player.Ready = true;
InputManager.MoveMouseTo(playerLoader.ScreenPos);
});
AddUntilStep(() => player?.IsLoaded ?? false, "Wait for player to load");
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddAssert("Screen is unblurred", () => songSelect.IsBackgroundUnblurred());
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
}
/// <summary>
@ -142,9 +135,14 @@ namespace osu.Game.Tests.Visual
{
performFullSetup();
createFakeStoryboard();
AddStep("Storyboard Enabled", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
AddStep("Disable storyboard", () =>
AddStep("Storyboard Disabled", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
@ -161,37 +159,24 @@ namespace osu.Game.Tests.Visual
{
performFullSetup();
createFakeStoryboard();
AddUntilStep(() =>
{
if (songSelect.IsCurrentScreen()) return true;
songSelect.MakeCurrent();
return false;
}, "Wait for song select is current");
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Check if the fade container is properly being reset when screen dim is disabled.
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
/// </summary>
[Test]
public void DisableUserDimTest()
{
performFullSetup();
AddStep("Test User Undimming", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
}
/// <summary>
/// Check if the fade container is properly being faded when screen dim is enabled.
/// </summary>
[Test]
public void EnableUserDimTest()
{
performFullSetup();
AddStep("Test User Dimming", () => songSelect.DimEnabled.Value = true);
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
}
@ -203,55 +188,44 @@ namespace osu.Game.Tests.Visual
public void PauseTest()
{
performFullSetup(true);
AddStep("Transition to Pause", () =>
{
if (!player.IsPaused.Value)
player.Exit();
});
AddStep("Pause", () => player.CurrentPauseContainer.Pause());
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddStep("Unpause", () => player.CurrentPauseContainer.Resume());
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
}
/// <summary>
/// Check if the fade container removes user dim when suspending player for results
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
AddStep("Transition to Results", () => player.Push(new FadeAccesibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
}
/// <summary>
/// Check if background gets undimmed when leaving the player for the previous screen
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddUntilStep(() =>
{
if (!songSelect.IsCurrentScreen())
{
songSelect.MakeCurrent();
return false;
}
return true;
}, "Wait for song select is current");
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
}
private void waitForDim() => AddWaitStep(5, "Wait for dim");
private void createFakeStoryboard() => AddStep("Enable storyboard", () =>
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new SpriteText
{
Size = new Vector2(250, 50),
@ -271,8 +245,6 @@ namespace osu.Game.Tests.Visual
{
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
{
AllowLeadIn = false,
AllowResults = false,
AllowPause = allowPause,
Ready = true,
}));
@ -332,9 +304,9 @@ namespace osu.Game.Tests.Visual
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccesibleResults : SoloResults
private class FadeAccessibleResults : SoloResults
{
public FadeAccesibleResults(ScoreInfo score)
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
@ -356,6 +328,8 @@ namespace osu.Game.Tests.Visual
};
}
public PauseContainer CurrentPauseContainer => PauseContainer;
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
// Whether or not the player should be allowed to load.
@ -404,23 +378,22 @@ namespace osu.Game.Tests.Visual
{
}
public void TriggerOnHover()
{
OnHover(new HoverEvent(new InputState()));
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override UserDimContainer CreateFadeContainer() => new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => ((TestUserDimContainer)FadeContainer).CurrentColour;
public float CurrentAlpha => ((TestUserDimContainer)FadeContainer).CurrentAlpha;
public Color4 CurrentColour => fadeContainer.CurrentColour;
public float CurrentAlpha => fadeContainer.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestUserDimContainer fadeContainer;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
@ -429,13 +402,13 @@ namespace osu.Game.Tests.Visual
private class TestUserDimContainer : UserDimContainer
{
public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha;
public TestUserDimContainer(bool isStoryboard = false)
: base(isStoryboard)
{
}
public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha;
}
}
}