Make OsuGame use OsuScreenStack too

This commit is contained in:
David Zhao
2019-03-12 16:03:25 +09:00
parent 63b9fa58ef
commit e3567a5507
2 changed files with 31 additions and 23 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
@ -13,15 +14,33 @@ namespace osu.Game.Screens
[Cached]
private BackgroundScreenStack backgroundScreenStack;
private ParallaxContainer parallaxContainer;
public OsuScreenStack()
{
initializeStack();
}
public OsuScreenStack(IScreen baseScreen)
: base(baseScreen)
{
backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both };
InternalChild = new ParallaxContainer
initializeStack();
}
private void initializeStack()
{
InternalChild = parallaxContainer = new ParallaxContainer
{
RelativeSizeAxes = Axes.Both,
Child = backgroundScreenStack,
Child = backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both },
};
ScreenPushed += setParallax;
}
private void setParallax(IScreen prev, IScreen next)
{
parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((IOsuScreen)next).BackgroundParallaxAmount;
}
}
}