mirror of
https://github.com/osukey/osukey.git
synced 2025-05-11 08:37:34 +09:00
Use BindTarget
instead of caching for ControlItem
unread flow
This commit is contained in:
parent
49b74d7867
commit
e38d9eafa0
@ -22,7 +22,6 @@ namespace osu.Game.Overlays.Chat.ChannelControl
|
|||||||
|
|
||||||
public readonly BindableInt Mentions = new BindableInt();
|
public readonly BindableInt Mentions = new BindableInt();
|
||||||
|
|
||||||
[Cached]
|
|
||||||
public readonly BindableBool Unread = new BindableBool();
|
public readonly BindableBool Unread = new BindableBool();
|
||||||
|
|
||||||
private readonly Channel channel;
|
private readonly Channel channel;
|
||||||
@ -85,6 +84,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
|
Unread = { BindTarget = Unread },
|
||||||
},
|
},
|
||||||
new ControlItemMention
|
new ControlItemMention
|
||||||
{
|
{
|
||||||
|
@ -15,13 +15,12 @@ namespace osu.Game.Overlays.Chat.ChannelControl
|
|||||||
{
|
{
|
||||||
public class ControlItemText : Container
|
public class ControlItemText : Container
|
||||||
{
|
{
|
||||||
|
public readonly BindableBool Unread = new BindableBool();
|
||||||
|
|
||||||
private readonly Channel channel;
|
private readonly Channel channel;
|
||||||
|
|
||||||
private OsuSpriteText? text;
|
private OsuSpriteText? text;
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private BindableBool unread { get; set; } = null!;
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||||
|
|
||||||
@ -51,7 +50,7 @@ namespace osu.Game.Overlays.Chat.ChannelControl
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
unread.BindValueChanged(change =>
|
Unread.BindValueChanged(change =>
|
||||||
{
|
{
|
||||||
text!.Colour = change.NewValue ? colourProvider.Content1 : colourProvider.Light3;
|
text!.Colour = change.NewValue ? colourProvider.Content1 : colourProvider.Light3;
|
||||||
}, true);
|
}, true);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user