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Enable NRT on IWorkingBeatmap
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@ -85,7 +85,7 @@ namespace osu.Game.Beatmaps
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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public IBeatmap GetPlayableBeatmap([NotNull] IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
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public IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
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{
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try
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{
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@ -251,7 +251,6 @@ namespace osu.Game.Beatmaps
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private Track loadedTrack;
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[NotNull]
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public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
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public void PrepareTrackForPreviewLooping()
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