Enable NRT on IWorkingBeatmap

This commit is contained in:
Dean Herbert
2021-12-22 17:52:12 +09:00
parent 967419c9ac
commit e38e4c0adc
2 changed files with 4 additions and 3 deletions

View File

@ -85,7 +85,7 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
public IBeatmap GetPlayableBeatmap([NotNull] IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
public IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
{
try
{
@ -251,7 +251,6 @@ namespace osu.Game.Beatmaps
private Track loadedTrack;
[NotNull]
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
public void PrepareTrackForPreviewLooping()