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Rename editor tests namespace from "Editor" to "Editing"
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44
osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs
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44
osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ControlPointTable),
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typeof(ControlPointSettings),
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typeof(Section<>),
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typeof(TimingSection),
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typeof(EffectSection),
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typeof(SampleSection),
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typeof(DifficultySection),
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typeof(RowAttribute)
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};
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new TimingScreen();
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}
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}
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}
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