Implement random mod for taiko

This commit is contained in:
smoogipoo
2020-03-23 12:09:30 +09:00
parent 5106d275ca
commit e3a5be71cc
4 changed files with 46 additions and 8 deletions

View File

@ -3,24 +3,17 @@
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModRandom : Mod, IApplicableToBeatmap
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
{
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => OsuIcon.Dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;
public void ApplyToBeatmap(IBeatmap beatmap)
{