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Tidy up constructor logic overlap with gameplayStartTime
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@ -473,7 +473,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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protected override MasterGameplayClockContainer CreateMasterGameplayClockContainer(WorkingBeatmap beatmap)
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=> new MasterGameplayClockContainer(beatmap, gameplayStartTime ?? 0, gameplayStartTime.HasValue);
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=> new MasterGameplayClockContainer(beatmap, gameplayStartTime ?? 0);
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}
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}
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}
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