Tidy up constructor logic overlap with gameplayStartTime

This commit is contained in:
Dean Herbert
2022-03-17 23:39:45 +09:00
parent a4a0241800
commit e3ab5de8cd
3 changed files with 43 additions and 36 deletions

View File

@ -473,7 +473,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
protected override MasterGameplayClockContainer CreateMasterGameplayClockContainer(WorkingBeatmap beatmap)
=> new MasterGameplayClockContainer(beatmap, gameplayStartTime ?? 0, gameplayStartTime.HasValue);
=> new MasterGameplayClockContainer(beatmap, gameplayStartTime ?? 0);
}
}
}