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Use the local beatmap if existing, fixing player not loading objects
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@ -141,7 +141,9 @@ namespace osu.Game.Screens.Multi.Match
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info.Mods.Value = item.RequiredMods;
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info.Mods.Value = item.RequiredMods;
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// Todo: item.Beatmap can be null here...
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// Todo: item.Beatmap can be null here...
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(item.Beatmap);
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == item.BeatmapID) ?? item.Beatmap;
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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}
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private void onStart()
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private void onStart()
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