Merge branch 'master' into speedpp

This commit is contained in:
smoogipoo
2021-09-21 18:41:27 +09:00
173 changed files with 2868 additions and 1188 deletions

View File

@ -35,10 +35,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
double basePerformance = Math.Pow(Math.Pow(baseAimPerformance, 1.1) + Math.Pow(baseSpeedPerformance, 1.1), 1 / 1.1);
double baseFlashlightPerformance = 0.0;
if (mods.Any(h => h is OsuModFlashlight))
baseFlashlightPerformance = Math.Pow(flashlightRating, 2.0) * 25.0;
double basePerformance =
Math.Pow(
Math.Pow(baseAimPerformance, 1.1) +
Math.Pow(baseSpeedPerformance, 1.1) +
Math.Pow(baseFlashlightPerformance, 1.1), 1.0 / 1.1
);
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@ -56,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
Mods = mods,
AimStrain = aimRating,
SpeedStrain = speedRating,
FlashlightRating = flashlightRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo,
@ -91,6 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
new Aim(mods),
new Speed(mods, hitWindowGreat),
new Flashlight(mods)
};
}
@ -100,6 +114,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
new OsuModHalfTime(),
new OsuModEasy(),
new OsuModHardRock(),
new OsuModFlashlight(),
};
}
}