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Rework osu! hidden mod to avoid storing hitobjects
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;
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[CanBeNull]
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public Slider Slider => drawableSlider?.HitObject;
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private double animDuration;
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public Drawable CirclePiece { get; private set; }
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