From e3bc1126d75e204b08a85059b6f818c4c292d60d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Oct 2022 20:03:22 +0200 Subject: [PATCH] Fix invalid flashlight size calculation This regressed in #20714. One usage of `getSizeFor(0)` was replaced by `adjustSize(GetSize())`, but another usage of `getSizeFor(Combo.Value)` was replaced by `adjustSize(Combo.Value)`, which is not correct, since `adjustSize()` is expecting to receive a combo-based size, rather than a combo value directly. --- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index d5b0b64036..2b3dc799ab 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Mods FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre); ClearTransforms(targetMember: nameof(FlashlightSize)); - FlashlightSize = adjustSize(Combo.Value); + FlashlightSize = adjustSize(GetSize()); flashlightProperties.Validate(); }