Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector

This commit is contained in:
Andrei Zavatski
2019-11-10 23:38:41 +03:00
438 changed files with 13725 additions and 3971 deletions

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@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()

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@ -34,6 +34,7 @@ namespace osu.Game.Tests.Visual.Components
PreviewTrack track = null;
AddStep("get track", () => track = getOwnedTrack());
AddUntilStep("wait loaded", () => track.IsLoaded);
AddStep("start", () => track.Start());
AddAssert("started", () => track.IsRunning);
AddStep("stop", () => track.Stop());
@ -52,6 +53,8 @@ namespace osu.Game.Tests.Visual.Components
track2 = getOwnedTrack();
});
AddUntilStep("wait loaded", () => track1.IsLoaded && track2.IsLoaded);
AddStep("start track 1", () => track1.Start());
AddStep("start track 2", () => track2.Start());
AddAssert("track 1 stopped", () => !track1.IsRunning);
@ -64,6 +67,7 @@ namespace osu.Game.Tests.Visual.Components
PreviewTrack track = null;
AddStep("get track", () => track = getOwnedTrack());
AddUntilStep("wait loaded", () => track.IsLoaded);
AddStep("start", () => track.Start());
AddStep("stop by owner", () => trackManager.StopAnyPlaying(this));
AddAssert("stopped", () => !track.IsRunning);
@ -76,6 +80,7 @@ namespace osu.Game.Tests.Visual.Components
PreviewTrack track = null;
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
AddUntilStep("wait loaded", () => track.IsLoaded);
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
@ -89,16 +94,24 @@ namespace osu.Game.Tests.Visual.Components
{
var track = getTrack();
Add(track);
LoadComponentAsync(track, Add);
return track;
}
private class TestTrackOwner : CompositeDrawable, IPreviewTrackOwner
{
private readonly PreviewTrack track;
public TestTrackOwner(PreviewTrack track)
{
AddInternal(track);
this.track = track;
}
[BackgroundDependencyLoader]
private void load()
{
LoadComponentAsync(track, AddInternal);
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
@ -11,10 +9,8 @@ using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneEditorCompose : EditorClockTestScene
public class TestSceneComposeScreen : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
[BackgroundDependencyLoader]
private void load()
{

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@ -0,0 +1,171 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneDistanceSnapGrid : EditorClockTestScene
{
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
}
[SetUp]
public void Setup() => Schedule(() =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
};
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
}
[Test]
public void TestLimitedDistance()
{
AddStep("create limited grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
};
});
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
: base(hitObject, nextHitObject, centrePosition)
{
}
protected override void CreateContent(Vector2 centrePosition)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = centrePosition
});
int beatIndex = 0;
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, centrePosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
beatIndex = 0;
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(centrePosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
});
}
}
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
public double DistanceToDuration(double referenceTime, float distance) => distance;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
}
}
}

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@ -10,9 +10,9 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Editor
}
}
private class StartStopButton : Button
private class StartStopButton : OsuButton
{
private IAdjustableClock adjustableClock;
private bool started;

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@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
{
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo
{
TimingPoints =
{
new TimingControlPoint { Time = 0, BeatLength = 200 },
new TimingControlPoint { Time = 100, BeatLength = 400 },
new TimingControlPoint { Time = 175, BeatLength = 800 },
new TimingControlPoint { Time = 350, BeatLength = 200 },
new TimingControlPoint { Time = 450, BeatLength = 100 },
new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
}
},
ControlPointInfo = new ControlPointInfo(),
HitObjects =
{
new HitCircle { StartTime = 0 },
@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
}
};
testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };

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@ -22,7 +22,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneHitObjectComposer : OsuTestScene
public class TestSceneHitObjectComposer : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimingScreen : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ControlPointTable),
typeof(ControlPointSettings),
typeof(Section<>),
typeof(TimingSection),
typeof(EffectSection),
typeof(SampleSection),
typeof(DifficultySection),
typeof(RowAttribute)
};
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new TimingScreen();
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -46,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -60,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range / 2 },
new TimingControlPoint { Time = 12000, BeatLength = time_range },
new TimingControlPoint { Time = 100000, BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -74,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -96,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestNonRelativeScale()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap);
@ -115,6 +117,34 @@ namespace osu.Game.Tests.Visual.Gameplay
assertPosition(4, 1f);
}
[Test]
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
{
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
for (int i = 0; i < 5; i++)
assertPosition(i, i / 5f);
}
[Test]
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
{
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
assertPosition(0, 0);
assertPosition(1, 1);
}
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
@ -127,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary>
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
/// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
private IBeatmap createBeatmap()
{
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{

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@ -69,6 +69,24 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(true);
}
[Test]
public void TestPauseWithResumeOverlay()
{
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
pauseAndConfirm();
resume();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
pauseAndConfirm();
AddUntilStep("resume overlay is not active", () => Player.DrawableRuleset.ResumeOverlay.State.Value == Visibility.Hidden);
confirmPaused();
}
[Test]
public void TestResumeWithResumeOverlaySkipped()
{
@ -127,14 +145,47 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm();
}
[Test]
public void TestExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
confirmExited();
}
[Test]
public void TestQuickRetryFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test]
public void TestQuickExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test]
public void TestExitFromGameplay()
{
AddStep("exit", () => Player.Exit());
confirmPaused();
confirmExited();
}
exitAndConfirm();
[Test]
public void TestQuickExitFromGameplay()
{
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}
[Test]
@ -186,6 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
AddStep("exit", () => Player.Exit());
confirmExited();
confirmNoTrackAdjustments();
}
private void confirmPaused()
@ -207,6 +259,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
}
private void confirmNoTrackAdjustments()
{
AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1);
}
private void restart() => AddStep("restart", () => Player.Restart());
private void pause() => AddStep("pause", () => Player.Pause());
private void resume() => AddStep("resume", () => Player.Resume());

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@ -7,10 +7,16 @@ using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
@ -18,25 +24,49 @@ using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : ManualInputManagerTestScene
{
private TestPlayerLoader loader;
private OsuScreenStack stack;
private TestPlayerLoaderContainer container;
private TestPlayer player;
[SetUp]
public void Setup() => Schedule(() =>
[Resolved]
private AudioManager audioManager { get; set; }
[Resolved]
private SessionStatics sessionStatics { get; set; }
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
/// <param name="interactive">If the test player should behave like the production one.</param>
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
/// <param name="afterLoadAction">An action to run after container load.</param>
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
{
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
audioManager.Volume.SetDefault();
InputManager.Clear();
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>
{
afterLoadAction?.Invoke();
return player = new TestPlayer(interactive, interactive);
}));
}
[Test]
public void TestBlockLoadViaMouseMovement()
{
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestLoadContinuation()
{
Player player = null;
SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () =>
{
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
});
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestModReinstantiation()
{
TestPlayer player = null;
TestMod gameMod = null;
TestMod playerMod1 = null;
TestMod playerMod2 = null;
AddStep("load player", () =>
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied);
}
[Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
[Test]
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
[Test]
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
/// <remarks>
/// Created for avoiding copy pasting code for the same steps.
/// </remarks>
/// <param name="volumeName">What part of the volume system is checked</param>
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
/// <param name="assert">The function to be invoked and checked</param>
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddAssert("check " + volumeName, assert);
}
private class TestPlayerLoaderContainer : Container
{
[Cached]
public readonly NotificationOverlay NotificationOverlay;
[Cached]
public readonly VolumeOverlay VolumeOverlay;
public TestPlayerLoaderContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new OsuScreenStack(screen)
{
RelativeSizeAxes = Axes.Both,
},
NotificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
VolumeOverlay = new VolumeOverlay
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
}
};
}
}
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;

View File

@ -7,11 +7,10 @@ using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
using System;
using System.Collections.Generic;
using osu.Game.Screens.Ranking.Pages;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -42,7 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(80, 40),
};
});
}

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
@ -20,6 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
State = { Value = Visibility.Visible }
});
Add(container = new ExampleContainer());

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@ -3,11 +3,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages;
@ -22,11 +27,13 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScoreInfo),
typeof(Results),
typeof(ResultsPage),
typeof(ScoreResultsPage),
typeof(LocalLeaderboardPage)
typeof(RetryButton),
typeof(ReplayDownloadButton),
typeof(LocalLeaderboardPage),
typeof(TestPlayer)
};
[BackgroundDependencyLoader]
@ -42,26 +49,82 @@ namespace osu.Game.Tests.Visual.Gameplay
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
LoadScreen(new SoloResults(new ScoreInfo
private TestSoloResults createResultsScreen() => new TestSoloResults(new ScoreInfo
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{
TotalScore = 2845370,
Accuracy = 0.98,
MaxCombo = 123,
Rank = ScoreRank.A,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
Username = "peppy",
}
});
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
{
RelativeSizeAxes = Axes.Both
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
private readonly Player player = new TestPlayer();
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChild = new OsuScreenStack(screen)
{
{ HitResult.Great, 50 },
{ HitResult.Good, 20 },
{ HitResult.Meh, 50 },
{ HitResult.Miss, 1 }
},
User = new User
{
Username = "peppy",
}
}));
RelativeSizeAxes = Axes.Both,
};
}
}
private class TestSoloResults : SoloResults
{
public HotkeyRetryOverlay RetryOverlay;
public TestSoloResults(ScoreInfo score)
: base(score)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
}
}

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@ -33,23 +33,15 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestInstantLoad()
{
bool logoVisible = false;
// visual only, very impossible to test this using asserts.
AddStep("begin loading", () =>
AddStep("load immediately", () =>
{
loader = new TestLoader();
loader.AllowLoad.Set();
LoadScreen(loader);
});
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
});
AddAssert("logo was not visible", () => !logoVisible);
}
[Test]
@ -58,7 +50,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
AddStep("finish loading", () => loader.AllowLoad.Set());
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}

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@ -0,0 +1,244 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneScreenNavigation : ManualInputManagerTestScene
{
private const float click_padding = 25;
private GameHost host;
private TestOsuGame game;
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
};
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create new game instance", () =>
{
if (game != null)
{
Remove(game);
game.Dispose();
}
game = new TestOsuGame(LocalStorage, API);
game.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present
// see https://github.com/ppy/osu/issues/1302
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(game);
});
AddUntilStep("Wait for load", () => game.IsLoaded);
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
confirmAtMainMenu();
}
[Test]
public void TestExitSongSelectWithEscape()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
pushEscape();
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaEscapeAndConfirm();
}
[TestCase(true)]
[TestCase(false)]
public void TestSongContinuesAfterExitPlayer(bool withUserPause)
{
Player player = null;
WorkingBeatmap beatmap() => game.Beatmap.Value;
Track track() => beatmap().Track;
pushAndConfirm(() => new TestSongSelect());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
if (withUserPause)
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
AddStep("press enter", () => pressAndRelease(Key.Enter));
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning);
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
pushEscape();
AddUntilStep("wait for track playing", () => track().IsRunning);
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
}
[Test]
public void TestExitSongSelectWithClick()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaBackButtonAndConfirm();
}
[Test]
public void TestExitMultiWithEscape()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaBackButtonAndConfirm();
}
[Test]
public void TestOpenOptionsAndExitWithEscape()
{
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
}
private void pushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape));
private void exitViaEscapeAndConfirm()
{
pushEscape();
confirmAtMainMenu();
}
private void exitViaBackButtonAndConfirm()
{
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
confirmAtMainMenu();
}
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
private void pressAndRelease(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private class TestOsuGame : OsuGame
{
public new ScreenStack ScreenStack => base.ScreenStack;
public new BackButton BackButton => base.BackButton;
public new SettingsPanel Settings => base.Settings;
public new OsuConfigManager LocalConfig => base.LocalConfig;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
protected override Loader CreateLoader() => new TestLoader();
public TestOsuGame(Storage storage, IAPIProvider api)
{
Storage = storage;
API = api;
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Login("Rhythm Champion", "osu!");
}
}
private class TestSongSelect : PlaySongSelect
{
public ModSelectOverlay ModSelectOverlay => ModSelect;
}
private class TestLoader : Loader
{
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
private class TestShaderPrecompiler : ShaderPrecompiler
{
protected override bool AllLoaded => true;
}
}
}
}

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
private readonly TestRulesetSelector selector;
public TestSceneBeatmapRulesetSelector()
{
Add(selector = new TestRulesetSelector());
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestMultipleRulesetsBeatmapSet()
{
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
AddStep("load multiple rulesets beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
};
});
var tabItems = selector.TabContainer.TabItems;
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
}
[Test]
public void TestSingleRulesetBeatmapSet()
{
var enabledRuleset = rulesets.AvailableRulesets.Last();
AddStep("load single ruleset beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = enabledRuleset
}
}
};
});
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
}
[Test]
public void TestEmptyBeatmapSet()
{
AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>()
});
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
[Test]
public void TestNullBeatmapSet()
{
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
private class TestRulesetSelector : BeatmapRulesetSelector
{
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
public new TabFillFlowContainer TabContainer => base.TabContainer;
}
}
}

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@ -40,24 +40,19 @@ namespace osu.Game.Tests.Visual.Online
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
protected override bool UseOnlineAPI => true;
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestLoading()
@ -111,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
StarDifficulty = 9.99,
Version = @"TEST",
Length = 456000,
Ruleset = maniaRuleset,
Ruleset = rulesets.GetRuleset(3),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 1,
@ -189,7 +184,7 @@ namespace osu.Game.Tests.Visual.Online
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Length = 123000,
Ruleset = taikoRuleset,
Ruleset = rulesets.GetRuleset(1),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 9,
@ -217,6 +212,54 @@ namespace osu.Game.Tests.Visual.Online
downloadAssert(false);
}
[Test]
public void TestMultipleRulesets()
{
AddStep("show multiple rulesets beatmap", () =>
{
var beatmaps = new List<BeatmapInfo>();
foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
{
beatmaps.Add(new BeatmapInfo
{
Version = ruleset.Name,
Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty(),
OnlineInfo = new BeatmapOnlineInfo(),
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
Title = @"multiple rulesets beatmap",
Artist = @"none",
Author = new User
{
Username = "BanchoBot",
Id = 3,
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = beatmaps
});
});
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
}
[Test]
public void TestHide()
{
@ -281,12 +324,12 @@ namespace osu.Game.Tests.Visual.Online
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
public new Header Header => base.Header;
}
}
}

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@ -68,6 +68,34 @@ namespace osu.Game.Tests.Visual.Online
changelog.ShowListing();
changelog.Show();
});
AddStep(@"Ensure HTML string unescaping", () =>
{
changelog.ShowBuild(new APIChangelogBuild
{
Version = "2019.920.0",
DisplayVersion = "2019.920.0",
UpdateStream = new APIUpdateStream
{
Name = "Test",
DisplayName = "Test"
},
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
{
Category = "Testing HTML strings unescaping",
Title = "Ensuring HTML strings are being unescaped",
MessageHtml = "&quot;&quot;&quot;This text should appear triple-quoted&quot;&quot;&quot; &gt;_&lt;",
GithubUser = new APIChangelogUser
{
DisplayName = "Dummy",
OsuUsername = "Dummy",
}
},
}
});
});
}
}
}

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneCommentsContainer : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CommentsContainer),
typeof(CommentsHeader),
typeof(DrawableComment),
typeof(HeaderButton),
typeof(SortTabControl),
typeof(ShowChildrenButton),
typeof(DeletedChildrenPlaceholder),
typeof(VotePill)
};
protected override bool UseOnlineAPI => true;
public TestSceneCommentsContainer()
{
BasicScrollContainer scrollFlow;
Add(scrollFlow = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
});
AddStep("Big Black comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
});
AddStep("Airman comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
});
AddStep("lazer build comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
});
}
}
}

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneCommentsHeader : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CommentsHeader),
typeof(HeaderButton),
typeof(SortTabControl),
};
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
private readonly BindableBool showDeleted = new BindableBool();
public TestSceneCommentsHeader()
{
Add(new CommentsHeader
{
Sort = { BindTarget = sort },
ShowDeleted = { BindTarget = showDeleted }
});
AddStep("Trigger ShowDeleted", () => showDeleted.Value = !showDeleted.Value);
AddStep("Select old", () => sort.Value = CommentsSortCriteria.Old);
AddStep("Select new", () => sort.Value = CommentsSortCriteria.New);
AddStep("Select top", () => sort.Value = CommentsSortCriteria.Top);
}
}
}

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Profile.Sections;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Tests.Visual.Online
{
@ -17,11 +19,11 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneShowMoreButton()
{
ShowMoreButton button = null;
TestButton button = null;
int fireCount = 0;
Add(button = new ShowMoreButton
Add(button = new TestButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -51,5 +53,16 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
}
}

View File

@ -6,6 +6,11 @@ using osu.Framework.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Users;
using osuTK;
using System;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Chat;
namespace osu.Game.Tests.Visual.Online
{
@ -32,17 +37,23 @@ namespace osu.Game.Tests.Visual.Online
Id = 4,
};
private readonly User longUsernameUser = new User
{
Username = "Very Long Long Username",
Id = 5,
};
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly StandAloneChatDisplay chatDisplay;
private readonly StandAloneChatDisplay chatDisplay2;
private readonly TestStandAloneChatDisplay chatDisplay;
private readonly TestStandAloneChatDisplay chatDisplay2;
public TestSceneStandAloneChatDisplay()
{
Add(channelManager);
Add(chatDisplay = new StandAloneChatDisplay
Add(chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -50,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
Size = new Vector2(400, 80)
});
Add(chatDisplay2 = new StandAloneChatDisplay(true)
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@ -99,6 +110,62 @@ namespace osu.Game.Tests.Visual.Online
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Message from the future!",
Timestamp = DateTimeOffset.Now
}));
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
const int messages_per_call = 10;
AddRepeatStep("add many messages", () =>
{
for (int i = 0; i < messages_per_call; i++)
testChannel.AddNewMessages(new Message(sequence++)
{
Sender = longUsernameUser,
Content = "Many messages! " + Guid.NewGuid(),
Timestamp = DateTimeOffset.Now
});
}, Channel.MAX_HISTORY / messages_per_call + 5);
AddAssert("Ensure no adjacent day separators", () =>
{
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
foreach (var i in indices)
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
return false;
return true;
});
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
}
private class TestStandAloneChatDisplay : StandAloneChatDisplay
{
public TestStandAloneChatDisplay(bool textbox = false)
: base(textbox)
{
}
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
}
}
}

View File

@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}, api.IsLoggedIn));
AddStep("Show bancho", () => profile.ShowUser(new User
{
Username = @"BanchoBot",
Id = 3,
IsBot = true,
Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
}, api.IsLoggedIn));
AddStep("Hide", profile.Hide);
AddStep("Show without reload", profile.Show);
}

View File

@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneVotePill : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(VotePill)
};
private VotePill votePill;
[Test]
public void TestUserCommentPill()
{
AddStep("Log in", logIn);
AddStep("User comment", () => addVotePill(getUserComment()));
AddStep("Click", () => votePill.Click());
AddAssert("Not loading", () => !votePill.IsLoading);
}
[Test]
public void TestRandomCommentPill()
{
AddStep("Log in", logIn);
AddStep("Random comment", () => addVotePill(getRandomComment()));
AddStep("Click", () => votePill.Click());
AddAssert("Loading", () => votePill.IsLoading);
}
[Test]
public void TestOfflineRandomCommentPill()
{
AddStep("Log out", API.Logout);
AddStep("Random comment", () => addVotePill(getRandomComment()));
AddStep("Click", () => votePill.Click());
AddAssert("Not loading", () => !votePill.IsLoading);
}
private void logIn() => API.Login("localUser", "password");
private Comment getUserComment() => new Comment
{
IsVoted = false,
UserId = API.LocalUser.Value.Id,
VotesCount = 10,
};
private Comment getRandomComment() => new Comment
{
IsVoted = false,
UserId = 4444,
VotesCount = 2,
};
private void addVotePill(Comment comment)
{
Clear();
Add(votePill = new VotePill(comment)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
}
}

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
private BeatmapInfo currentSelection;
private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
private const int set_count = 5;
@ -56,45 +56,403 @@ namespace osu.Game.Tests.Visual.SongSelect
{
RelativeSizeAxes = Axes.Both,
});
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
carousel.SelectionChanged = s => currentSelection = s;
loadBeatmaps(beatmapSets);
testTraversal();
testFiltering();
testRandom();
testAddRemove();
testSorting();
testRemoveAll();
testEmptyTraversal();
testHiding();
testSelectingFilteredRuleset();
testCarouselRootIsRandom();
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
/// <summary>
/// Test keyboard traversal
/// </summary>
[Test]
public void TestTraversal()
{
loadBeatmaps();
advanceSelection(direction: 1, diff: false);
waitForSelection(1, 1);
advanceSelection(direction: 1, diff: true);
waitForSelection(1, 2);
advanceSelection(direction: -1, diff: false);
waitForSelection(set_count, 1);
advanceSelection(direction: -1, diff: true);
waitForSelection(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
waitForSelection(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
waitForSelection(set_count, 3);
}
/// <summary>
/// Test filtering
/// </summary>
[Test]
public void TestFiltering()
{
loadBeatmaps();
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
waitForSelection(3, 1);
advanceSelection(diff: true, count: 4);
waitForSelection(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
// test filtering some difficulties (and keeping current beatmap set selected).
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
waitForSelection(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
waitForSelection(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
checkVisibleItemCount(false, 0);
checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(true);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(false);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null);
setSelected(1, 3);
}
[Test]
public void TestFilterRange()
{
loadBeatmaps();
// buffer the selection
setSelected(3, 2);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{
SearchText = "#3",
StarDifficulty = new FilterCriteria.OptionalRange<double>
{
Min = 2,
Max = 5.5,
IsLowerInclusive = true
}
}, false));
// should reselect the buffered selection.
waitForSelection(3, 2);
}
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
[Test]
public void TestRandom()
{
loadBeatmaps();
setSelected(1, 1);
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
prevRandom();
ensureRandomFetchSuccess();
prevRandom();
ensureRandomFetchSuccess();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
[Test]
public void TestAddRemove()
{
loadBeatmaps();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
checkVisibleItemCount(false, set_count);
waitForSelection(set_count);
}
/// <summary>
/// Test sorting
/// </summary>
[Test]
public void TestSorting()
{
loadBeatmaps();
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
[Test]
public void TestSortingStability()
{
var sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 20; i++)
{
var set = createTestBeatmapSet(i);
set.Metadata.Artist = "same artist";
set.Metadata.Title = "same title";
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
}
[Test]
public void TestSortingWithFiltered()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 3; i++)
{
var set = createTestBeatmapSet(i);
set.Beatmaps[0].StarDifficulty = 3 - i;
set.Beatmaps[2].StarDifficulty = 6 + i;
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
}
[Test]
public void TestRemoveAll()
{
loadBeatmaps();
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
waitForSelection(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
waitForSelection(1);
AddUntilStep("Remove all", () =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
});
checkNoSelection();
}
[Test]
public void TestEmptyTraversal()
{
loadBeatmaps(new List<BeatmapSetInfo>());
advanceSelection(direction: 1, diff: false);
checkNoSelection();
advanceSelection(direction: 1, diff: true);
checkNoSelection();
advanceSelection(direction: -1, diff: false);
checkNoSelection();
advanceSelection(direction: -1, diff: true);
checkNoSelection();
}
[Test]
public void TestHiding()
{
BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
waitForSelection(1, 3);
setHidden(3);
waitForSelection(1, 1);
setHidden(2, false);
advanceSelection(true);
waitForSelection(1, 2);
setHidden(1);
waitForSelection(1, 2);
setHidden(2);
checkNoSelection();
void setHidden(int diff, bool hidden = true)
{
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
{
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
carousel.UpdateBeatmapSet(hidingSet);
});
}
}
[Test]
public void TestSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
{
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
testMixed.Beatmaps[i].RulesetID = i;
}
carousel.UpdateBeatmapSet(testMixed);
});
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
[Test]
public void TestCarouselRootIsRandom()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
manySets.Add(createTestBeatmapSet(i));
loadBeatmaps(manySets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
{
if (beatmapSets == null)
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
}
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
{
carousel.Filter(new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
AddUntilStep("Wait for load", () => changed);
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
private void waitForSelection(int set, int? diff = null) =>
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
@ -170,275 +528,6 @@ namespace osu.Game.Tests.Visual.SongSelect
});
}
/// <summary>
/// Test keyboard traversal
/// </summary>
private void testTraversal()
{
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
advanceSelection(direction: 1, diff: true);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: false);
checkSelected(set_count, 1);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3);
}
/// <summary>
/// Test filtering
/// </summary>
private void testFiltering()
{
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1);
advanceSelection(diff: true, count: 4);
checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
// test filtering some difficulties (and keeping current beatmap set selected).
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
checkSelected(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
checkVisibleItemCount(false, 0);
checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(true);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(false);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null);
}
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
private void testRandom()
{
setSelected(1, 1);
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
prevRandom();
ensureRandomFetchSuccess();
prevRandom();
ensureRandomFetchSuccess();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
private void testAddRemove()
{
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
checkVisibleItemCount(false, set_count);
checkSelected(set_count);
}
/// <summary>
/// Test sorting
/// </summary>
private void testSorting()
{
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
private void testRemoveAll()
{
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
checkSelected(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1);
AddUntilStep("Remove all", () =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
});
checkNoSelection();
}
private void testEmptyTraversal()
{
advanceSelection(direction: 1, diff: false);
checkNoSelection();
advanceSelection(direction: 1, diff: true);
checkNoSelection();
advanceSelection(direction: -1, diff: false);
checkNoSelection();
advanceSelection(direction: -1, diff: true);
checkNoSelection();
}
private void testHiding()
{
var hidingSet = createTestBeatmapSet(1);
hidingSet.Beatmaps[1].Hidden = true;
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
setSelected(1, 1);
checkVisibleItemCount(true, 2);
advanceSelection(true);
checkSelected(1, 3);
setHidden(3);
checkSelected(1, 1);
setHidden(2, false);
advanceSelection(true);
checkSelected(1, 2);
setHidden(1);
checkSelected(1, 2);
setHidden(2);
checkNoSelection();
void setHidden(int diff, bool hidden = true)
{
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
{
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
carousel.UpdateBeatmapSet(hidingSet);
});
}
}
private void testSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
{
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
testMixed.Beatmaps[i].RulesetID = i;
}
carousel.UpdateBeatmapSet(testMixed);
});
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
private void testCarouselRootIsRandom()
{
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
beatmapSets.Add(createTestBeatmapSet(i));
loadBeatmaps(beatmapSets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
}
private BeatmapSetInfo createTestBeatmapSet(int id)
{
return new BeatmapSetInfo

View File

@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.SongSelect
testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (instance)
{
case OsuRuleset _:
@ -99,8 +98,6 @@ namespace osu.Game.Tests.Visual.SongSelect
break;
}
}
testNullBeatmap();
}
private void testBeatmapLabels(Ruleset ruleset)
@ -117,7 +114,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
[Test]
public void TestNullBeatmap()
{
selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
@ -127,6 +125,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
[Test]
public void TestTruncation()
{
selectBeatmap(createLongMetadata());
}
private void selectBeatmap([CanBeNull] IBeatmap b)
{
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
@ -166,6 +170,25 @@ namespace osu.Game.Tests.Visual.SongSelect
};
}
private IBeatmap createLongMetadata()
{
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = "WWWWWWWWWWWWWWW",
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"
},
Version = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapSetOnlineStatus.Graveyard,
},
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new BufferedWedgeInfo Info => base.Info;

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@ -18,8 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number3);
overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number4, float.MaxValue);
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3);
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4);
Add(overlay);

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@ -16,6 +16,7 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -34,6 +35,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private RulesetStore rulesets;
private MusicController music;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[]
@ -79,6 +82,11 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(music = new MusicController());
// required to get bindables attached
Add(music);
Beatmap.SetDefault();
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
@ -93,6 +101,57 @@ namespace osu.Game.Tests.Visual.SongSelect
manager?.Delete(manager.GetAllUsableBeatmapSets());
});
[Test]
public void TestAudioResuming()
{
createSongSelect();
addRulesetImportStep(0);
addRulesetImportStep(0);
checkMusicPlaying(true);
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
checkMusicPlaying(false);
AddStep("select next set", () => songSelect.Carousel.SelectNext());
checkMusicPlaying(true);
}
[TestCase(false)]
[TestCase(true)]
public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap)
{
createSongSelect();
// start with non-osu! to avoid convert confusion
changeRuleset(1);
if (rulesetsInSameBeatmap)
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait();
});
else
{
addRulesetImportStep(1);
addRulesetImportStep(0);
}
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
changeRuleset(0);
checkMusicPlaying(!rulesetsInSameBeatmap);
}
[Test]
public void TestDummy()
{
@ -128,12 +187,10 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[Test]
[Ignore("needs fixing")]
public void TestImportUnderDifferentRuleset()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(0);
addRulesetImportStep(2);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
@ -224,6 +281,9 @@ namespace osu.Game.Tests.Visual.SongSelect
private static int importId;
private int getImportId() => ++importId;
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
@ -289,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect
DateAdded = DateTimeOffset.UtcNow,
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
}
}

View File

@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestSceneBackButton()
{
BackButton button;
BackButton.Receptor receptor = new BackButton.Receptor();
Child = new Container
{
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
Masking = true,
Children = new Drawable[]
{
receptor,
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
button = new BackButton
button = new BackButton(receptor)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
};
}
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{

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@ -0,0 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledDrawable : OsuTestScene
{
[TestCase(false)]
[TestCase(true)]
public void TestPadded(bool hasDescription) => createPaddedComponent(hasDescription);
[TestCase(false)]
[TestCase(true)]
public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
private void createPaddedComponent(bool hasDescription = false, bool padded = true)
{
AddStep("create component", () =>
{
LabelledDrawable<Drawable> component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = padded ? (LabelledDrawable<Drawable>)new PaddedLabelledDrawable() : new NonPaddedLabelledDrawable(),
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
private class PaddedLabelledDrawable : LabelledDrawable<Drawable>
{
public PaddedLabelledDrawable()
: base(true)
{
}
protected override Drawable CreateComponent() => new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Red,
Text = @"(( Component ))"
};
}
private class NonPaddedLabelledDrawable : LabelledDrawable<Drawable>
{
public NonPaddedLabelledDrawable()
: base(false)
{
}
protected override Drawable CreateComponent() => new Container
{
RelativeSizeAxes = Axes.X,
Height = 40,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Red,
Text = @"(( Component ))"
}
}
};
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledSwitchButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(LabelledSwitchButton),
typeof(SwitchButton)
};
[TestCase(false)]
[TestCase(true)]
public void TestSwitchButton(bool hasDescription) => createSwitchButton(hasDescription);
private void createSwitchButton(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledSwitchButton component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledSwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
}
}

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@ -7,7 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -19,6 +19,36 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(LabelledTextBox),
};
[TestCase(false)]
[TestCase(true)]
public void TestTextBox(bool hasDescription) => createTextBox(hasDescription);
private void createTextBox(bool hasDescription = false)
{
AddStep("create component", () =>
{
LabelledTextBox component;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Label = "Testing text",
PlaceholderText = "This is definitely working as intended",
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
});
}
[BackgroundDependencyLoader]
private void load()
{
@ -32,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
LabelText = "Testing text",
Label = "Testing text",
PlaceholderText = "This is definitely working as intended",
}
};

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSwitchButton : ManualInputManagerTestScene
{
private SwitchButton switchButton;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = switchButton = new SwitchButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
[Test]
public void TestChangeThroughInput()
{
AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
AddStep("click on", () => InputManager.Click(MouseButton.Left));
AddStep("click off", () => InputManager.Click(MouseButton.Left));
}
[Test]
public void TestChangeThroughBindable()
{
BindableBool bindable = null;
AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
AddStep("toggle bindable", () => bindable.Toggle());
AddStep("toggle bindable", () => bindable.Toggle());
}
}
}

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@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneWaveContainer : OsuTestScene