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Reorganise tests and add restart step
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66
osu.Game.Tests/Visual/Menus/IntroTestScene.cs
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66
osu.Game.Tests/Visual/Menus/IntroTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public abstract class IntroTestScene : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuLogo),
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typeof(StartupScreen),
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typeof(IntroScreen),
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typeof(OsuScreen),
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typeof(IntroTestScene),
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};
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[Cached]
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private OsuLogo logo;
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protected IntroTestScene()
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{
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Drawable introStack = null;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Colour = Color4.Black,
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},
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logo = new OsuLogo
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{
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Alpha = 0,
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RelativePositionAxes = Axes.Both,
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Depth = float.MinValue,
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Position = new Vector2(0.5f),
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}
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};
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AddStep("restart sequence", () =>
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{
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introStack?.Expire();
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Add(introStack = new OsuScreenStack(CreateScreen())
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{
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RelativeSizeAxes = Axes.Both,
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});
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});
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}
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protected abstract IScreen CreateScreen();
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}
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}
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