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Merge branch 'master' into beatsnap-grid-integration
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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
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var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
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if (blueprint == null)
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return;
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@ -274,7 +274,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return d;
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// Put earlier hitobjects towards the end of the list, so they handle input first
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int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
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int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
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return i == 0 ? CompareReverseChildID(x, y) : i;
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}
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}
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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ScreenSpaceStartPosition = screenSpaceStartPosition;
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ScreenSpacePosition = screenSpacePosition;
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InstantDelta = Blueprint.HitObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.HitObject.Position;
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InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position;
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
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private Drawable outline;
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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case Key.Delete:
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foreach (var h in selectedBlueprints.ToList())
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placementHandler.Delete(h.HitObject.HitObject);
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placementHandler.Delete(h.DrawableObject.HitObject);
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return true;
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}
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