diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs index 215f8fb1d5..8034341d15 100644 --- a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneColumnHitObjectArea.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning { RelativeSizeAxes = Axes.Both, Width = 0.5f, - Child = new ColumnHitObjectArea(0, new HitObjectContainer()) + Child = new ColumnHitObjectArea(new HitObjectContainer()) { RelativeSizeAxes = Axes.Both } @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning { RelativeSizeAxes = Axes.Both, Width = 0.5f, - Child = new ColumnHitObjectArea(1, new HitObjectContainer()) + Child = new ColumnHitObjectArea(new HitObjectContainer()) { RelativeSizeAxes = Axes.Both } diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index dc3b86ac7f..a04f5ef98e 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.UI sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer), // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements background.CreateProxy(), - HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, + HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both }, new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea()) { RelativeSizeAxes = Axes.Both diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index f69d2aafdc..51c138f5e1 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components private readonly Drawable hitTarget; - public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer) + public ColumnHitObjectArea(HitObjectContainer hitObjectContainer) : base(hitObjectContainer) { AddRangeInternal(new[]